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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-08 00:24:36 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-08 00:24:36 +0300
commitef1b7a5735fea454f88f9d18cf9034279f8fb0b6 (patch)
tree8606ed6ca4eeee76c1cd1840c06fcaf09519f311 /source/blender/blenloader/SConscript
parentb11c92c66e437166197fed77be698392f941b3a5 (diff)
==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
Diffstat (limited to 'source/blender/blenloader/SConscript')
-rw-r--r--source/blender/blenloader/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/SConscript b/source/blender/blenloader/SConscript
index 33e30e56793..a5096cefdcd 100644
--- a/source/blender/blenloader/SConscript
+++ b/source/blender/blenloader/SConscript
@@ -10,4 +10,4 @@ incs += ' ../render/extern/include'
incs += ' ' + env['BF_ZLIB_INC']
-env.BlenderLib ( 'blender_blenloader', sources, Split(incs), [], libtype='core', priority = 70 )
+env.BlenderLib ( 'bf_blenloader', sources, Split(incs), [], libtype=['core','player'], priority = [70, 30] )