diff options
author | Julian Eisel <julian@blender.org> | 2020-03-17 22:20:55 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-03-17 23:42:44 +0300 |
commit | dc2df8307f41888bab722f75fa9e73adecf86b72 (patch) | |
tree | f83c54f43e27a07e9cb9fed306d79b08864f29f2 /source/blender/blenloader/intern/versioning_280.c | |
parent | 406bfd43040a5526702b51f88f1491cb61aecedb (diff) |
VR: Initial Virtual Reality support - Milestone 1, Scene Inspection
NOTE: While most of the milestone 1 goals are there, a few smaller features and
improvements are still to be done.
Big picture of this milestone: Initial, OpenXR-based virtual reality support
for users and foundation for advanced use cases.
Maniphest Task: https://developer.blender.org/T71347
The tasks contains more information about this milestone.
To be clear: This is not a feature rich VR implementation, it's focused on the
initial scene inspection use case. We intentionally focused on that, further
features like controller support are part of the next milestone.
- How to use?
Instructions on how to use this are here:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test
These will be updated and moved to a more official place (likely the manual) soon.
Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC
headsets don't support the OpenXR standard yet and hence, do not work with this
implementation.
---------------
This is the C-side implementation of the features added for initial VR
support as per milestone 1. A "VR Scene Inspection" Add-on will be
committed separately, to expose the VR functionality in the UI. It also
adds some further features for milestone 1, namely a landmarking system
(stored view locations in the VR space)
Main additions/features:
* Support for rendering viewports to an HMD, with good performance.
* Option to sync the VR view perspective with a fully interactive,
regular 3D View (VR-Mirror).
* Option to disable positional tracking. Keeps the current position (calculated
based on the VR eye center pose) when enabled while a VR session is running.
* Some regular viewport settings for the VR view
* RNA/Python-API to query and set VR session state information.
* WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data
* wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU
context)
* DNA/RNA for management of VR session settings
* `--debug-xr` and `--debug-xr-time` commandline options
* Utility batch & config file for using the Oculus runtime on Windows.
* Most VR data is runtime only. The exception is user settings which are saved
to files (`XrSessionSettings`).
* VR support can be disabled through the `WITH_XR_OPENXR` compiler flag.
For architecture and code documentation, see
https://wiki.blender.org/wiki/Source/Interface/XR.
---------------
A few thank you's:
* A huge shoutout to Ray Molenkamp for his help during the project - it would
have not been that successful without him!
* Sebastian Koenig and Simeon Conzendorf for testing and feedback!
* The reviewers, especially Brecht Van Lommel!
* Dalai Felinto for pushing and managing me to get this done ;)
* The OpenXR working group for providing an open standard. I think we're the
first bigger application to adopt OpenXR. Congratulations to them and
ourselves :)
This project started as a Google Summer of Code 2019 project - "Core Support of
Virtual Reality Headsets through OpenXR" (see
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).
Some further information, including ideas for further improvements can be found
in the final GSoC report:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report
Differential Revisions: D6193, D7098
Reviewed by: Brecht Van Lommel, Jeroen Bakker
Diffstat (limited to 'source/blender/blenloader/intern/versioning_280.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index 87442a10d12..3535897aa66 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -30,6 +30,8 @@ #include "BLI_string.h" #include "BLI_utildefines.h" +#include "DNA_defaults.h" + #include "DNA_anim_types.h" #include "DNA_object_types.h" #include "DNA_camera_types.h" @@ -4845,5 +4847,21 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) } } } + + if (!DNA_struct_find(fd->filesdna, "XrSessionSettings")) { + for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) { + const View3D *v3d_default = DNA_struct_default_get(View3D); + + wm->xr.session_settings.shading = v3d_default->shading; + /* Don't rotate light with the viewer by default, make it fixed. */ + wm->xr.session_settings.shading.flag |= V3D_SHADING_WORLD_ORIENTATION; + wm->xr.session_settings.draw_flags = (V3D_OFSDRAW_SHOW_GRIDFLOOR | + V3D_OFSDRAW_SHOW_ANNOTATION); + wm->xr.session_settings.clip_start = v3d_default->clip_start; + wm->xr.session_settings.clip_end = v3d_default->clip_end; + + wm->xr.session_settings.flag = XR_SESSION_USE_POSITION_TRACKING; + } + } } } |