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author | Lukas Tönne <lukas.toenne@gmail.com> | 2021-07-18 14:14:23 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2021-07-18 14:14:23 +0300 |
commit | ca50a1f762703d477ee84cf494dec601fd540299 (patch) | |
tree | fbd86a77e77015d7cc6becc1255a63e436a45b2a /source/blender/blenloader/intern/versioning_legacy.c | |
parent | d35969a74ff7a71fc0ca233ae65a2f1c47eb9a25 (diff) | |
parent | e82c5c660778b3805f50f3f2901923692c17db2a (diff) |
Merge branch 'master' into geometry-nodes-unnamed-attributesgeometry-nodes-unnamed-attributes
Diffstat (limited to 'source/blender/blenloader/intern/versioning_legacy.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_legacy.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c index 46e25251fd4..95cfc9975d7 100644 --- a/source/blender/blenloader/intern/versioning_legacy.c +++ b/source/blender/blenloader/intern/versioning_legacy.c @@ -1311,7 +1311,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain) } } - /* Note: #BKE_pose_rebuild is further only called on leave edit-mode. */ + /* NOTE: #BKE_pose_rebuild is further only called on leave edit-mode. */ if (ob->type == OB_ARMATURE) { if (ob->pose) { BKE_pose_tag_recalc(bmain, ob->pose); @@ -1436,7 +1436,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain) bPoseChannel *pchan; bConstraint *con; for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { - /* note, pchan->bone is also lib-link stuff */ + /* NOTE: pchan->bone is also lib-link stuff. */ if (pchan->limitmin[0] == 0.0f && pchan->limitmax[0] == 0.0f) { pchan->limitmin[0] = pchan->limitmin[1] = pchan->limitmin[2] = -180.0f; pchan->limitmax[0] = pchan->limitmax[1] = pchan->limitmax[2] = 180.0f; @@ -2501,7 +2501,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain) if (!MAIN_VERSION_ATLEAST(bmain, 248, 2)) { Scene *sce; - /* Note, these will need to be added for painting */ + /* NOTE: these will need to be added for painting. */ for (sce = bmain->scenes.first; sce; sce = sce->id.next) { sce->toolsettings->imapaint.seam_bleed = 2; sce->toolsettings->imapaint.normal_angle = 80; |