diff options
author | Ton Roosendaal <ton@blender.org> | 2004-10-13 13:17:10 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-10-13 13:17:10 +0400 |
commit | b63f41a518a3a30c631cd1b885b7f1d5faecead9 (patch) | |
tree | 3f24e5c510988fe7e43c534ad278d3f3eb803fd1 /source/blender/blenloader | |
parent | b711409f8d47b6b5466776876bfbb382f309f7dc (diff) |
Fix for bug #1562
There's an ancient code in Blender to denote a projected vertex coordinate
is invisble, it sets the x coord at 3200. :)
This wasn't updated while coding loopselect, nor edge select. Causing in
extreme zoomed in situations vertex selecting go wrong.
Also added; option "don't load GUI" in fileselector doesn't get saved in
files.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/writefile.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index 5b8e1c542c8..d046f6ebc91 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -1490,7 +1490,7 @@ static void write_global(WriteData *wd) fg.curscene= G.scene; fg.displaymode= R.displaymode; fg.winpos= R.winpos; - fg.fileflags= G.fileflags; + fg.fileflags= (G.fileflags & ~G_FILE_NO_UI); // prevent to save this, is not good convention, and feature with concerns... fg.globalf= G.f; writestruct(wd, GLOB, "FileGlobal", 1, &fg); |