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authorTon Roosendaal <ton@blender.org>2004-10-13 13:17:10 +0400
committerTon Roosendaal <ton@blender.org>2004-10-13 13:17:10 +0400
commitb63f41a518a3a30c631cd1b885b7f1d5faecead9 (patch)
tree3f24e5c510988fe7e43c534ad278d3f3eb803fd1 /source/blender/blenloader
parentb711409f8d47b6b5466776876bfbb382f309f7dc (diff)
Fix for bug #1562
There's an ancient code in Blender to denote a projected vertex coordinate is invisble, it sets the x coord at 3200. :) This wasn't updated while coding loopselect, nor edge select. Causing in extreme zoomed in situations vertex selecting go wrong. Also added; option "don't load GUI" in fileselector doesn't get saved in files.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/writefile.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 5b8e1c542c8..d046f6ebc91 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1490,7 +1490,7 @@ static void write_global(WriteData *wd)
fg.curscene= G.scene;
fg.displaymode= R.displaymode;
fg.winpos= R.winpos;
- fg.fileflags= G.fileflags;
+ fg.fileflags= (G.fileflags & ~G_FILE_NO_UI); // prevent to save this, is not good convention, and feature with concerns...
fg.globalf= G.f;
writestruct(wd, GLOB, "FileGlobal", 1, &fg);