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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-02 16:18:53 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-02 17:19:12 +0300 |
commit | b52a0c78aff3afd49c0712ee35ba01f6b48662f7 (patch) | |
tree | 3dadc3f008de4c77962299777357a6075732ce41 /source/blender/blenloader | |
parent | 76193106d2e3d1d211af33f39a3714e22944cb18 (diff) |
Workbench,EEVEE: Viewport Render Samples
- Add `render_aa` and `viewport_aa` sampling setting for workbench. 0
samples means no AA, 1 sample uses FXAA and more samples will use
TAA.
The viewport `gpu_viewport_quality` can still limit viewport anti-aliasing
method.
- Use TAA when rendering images. (this used to be CPU based FSAA)
- Removed `R_OSA` related settings.
Reviewers: fclem, brecht
Maniphest Tasks: T60847
Differential Revision: https://developer.blender.org/D4773
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index f9f87731197..d8d100db022 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -3287,6 +3287,12 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) } } } + if (!DNA_struct_elem_find(fd->filesdna, "SceneDisplay", "char", "render_aa")) { + LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) { + scene->display.render_aa = SCE_DISPLAY_AA_SAMPLES_8; + scene->display.viewport_aa = SCE_DISPLAY_AA_FXAA; + } + } /* Split bbone_scalein/bbone_scaleout into x and y fields. */ if (!DNA_struct_elem_find(fd->filesdna, "bPoseChannel", "float", "scale_out_y")) { |