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authorMatt Ebb <matt@mke3.net>2010-06-01 10:07:22 +0400
committerMatt Ebb <matt@mke3.net>2010-06-01 10:07:22 +0400
commiteab7f6d3c2f1a2ecfce6976f2b6d50a5ea5d2fcb (patch)
tree87d5441225b16ccb2afafcb5723fa2306b9c18a8 /source/blender/blenloader
parent80a89d2de50e46d65940864d18ced946eec29ba7 (diff)
Fix [#22469] Crashes with "segmentation fault" when opening an image for Voxel Data texture of type Image sequence
Cleaned up the code here, made it more efficient and more reliable with threaded render.
Diffstat (limited to 'source/blender/blenloader')
-rw-r--r--source/blender/blenloader/intern/readfile.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 61685ccefce..b0256159e14 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -2839,6 +2839,7 @@ static void direct_link_texture(FileData *fd, Tex *tex)
tex->vd= newdataadr(fd, tex->vd);
if(tex->vd) {
tex->vd->dataset = NULL;
+ tex->vd->ok = 0;
}
tex->nodetree= newdataadr(fd, tex->nodetree);