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authorNathan Letwory <nathan@letworyinteractive.com>2006-03-13 14:42:49 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-03-13 14:42:49 +0300
commit36a4af22c38fae7eb5b6099215b4fd003d7573a5 (patch)
treeed60a35bd82f3985559fea05761c3437544e623d /source/blender/blenpluginapi
parent34a5739a8a9e579b8e07eb06c0fad9f449d433e6 (diff)
==SCons==
* These changes bring cross-compiling Blender for Windows on Linux one step closer to reality. The 'biggest' change is in makesdna SConscript to make sure a linux native makesdna is built, that can be run, too. Next to that proper checks for env['OURPLATFORM']=='linuxcross' are added in various places. Switch change in pluginapi.c was necessary, and AFAIK it should work like that also on WIN32, if not, slap me. Note: everything *compiles* now nicely, it is just that the final *linking* doesn't work (yet). Anyone who fixes this will be the hero of cross-compilers :)
Diffstat (limited to 'source/blender/blenpluginapi')
-rw-r--r--source/blender/blenpluginapi/intern/pluginapi.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenpluginapi/intern/pluginapi.c b/source/blender/blenpluginapi/intern/pluginapi.c
index bb64e9caa8f..a60880fb535 100644
--- a/source/blender/blenpluginapi/intern/pluginapi.c
+++ b/source/blender/blenpluginapi/intern/pluginapi.c
@@ -42,7 +42,7 @@
*/
#ifdef WIN32
-#include "blenpluginapi\util.h"
+#include "blenpluginapi/util.h"
#else
#include "blenpluginapi/util.h"
#endif