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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-27 11:56:32 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-27 11:59:52 +0300
commit65128cde51e029e4f68836992a99f4b533cfa7d8 (patch)
tree97d96b3a787f8d3645b97a29cbbbab463eab0ba7 /source/blender/bmesh/bmesh.h
parente878f1d00dd459d0b6c4ff2bf68de3dd50530b4c (diff)
Cleanup: remove BKE's modifiers_bmesh.c, other DM removal/cleanup in BMesh code.
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r--source/blender/bmesh/bmesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index b84a3d5e559..779259c68f3 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -84,7 +84,7 @@
* Edges and Vertices in BMesh are primitive structures.
*
* \note There can be more than one edge between two vertices in BMesh,
- * though the rest of Blender (e.g. DerivedMesh, CDDM, CCGSubSurf, etc) does not support this.
+ * though the rest of Blender (i.e. DNA and evaluated Mesh) does not support this.
* So it should only occur temporarily during editing operations.
*
*