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authorCampbell Barton <ideasman42@gmail.com>2012-10-19 11:31:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-19 11:31:51 +0400
commite648542872a4887cd9f6c88501403033482df8ee (patch)
treec5752d64fef28a8d071626aefc30a24ac178e328 /source/blender/bmesh/bmesh.h
parent78f7518bf3c3f00ae0e2c7dd9b3c3ce8023d3083 (diff)
decimate modifier rewrite to use bmesh (#ifdef-disabled by default for now).
- maintains quads & ngons - supports some customdata (weight paint for example works fine). TODO - add suppory for loop data (UV's / VCol's). - outputs invalid geometry when heavily reducing some meshes, needs to be made stable in these cases.
Diffstat (limited to 'source/blender/bmesh/bmesh.h')
-rw-r--r--source/blender/bmesh/bmesh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index 955b1a729c5..a672ec0b6a7 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -252,6 +252,7 @@ extern "C" {
#include "intern/bmesh_construct.h"
#include "intern/bmesh_core.h"
+#include "intern/bmesh_decimate.h"
#include "intern/bmesh_interp.h"
#include "intern/bmesh_iterators.h"
#include "intern/bmesh_marking.h"