diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-04-24 16:07:13 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-04-24 16:07:13 +0400 |
commit | 245a175a003e88157a906fb444fa1f38918ada38 (patch) | |
tree | aec155914529ad39ea61194765cb17650b2ce203 /source/blender/bmesh/intern/bmesh_mesh.h | |
parent | 40c217cabd093220a94c8f8bd7131eab5c4a8146 (diff) |
fix [#34657] Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape.
remove the option to skip hidden faces in BM_mesh_normals_update, use openmp to speedup recalculation for high poly meshes.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_mesh.h')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_mesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh.h b/source/blender/bmesh/intern/bmesh_mesh.h index c3fddf9cc90..efcd80b374b 100644 --- a/source/blender/bmesh/intern/bmesh_mesh.h +++ b/source/blender/bmesh/intern/bmesh_mesh.h @@ -37,7 +37,7 @@ void BM_mesh_free(BMesh *bm); void BM_mesh_data_free(BMesh *bm); void BM_mesh_clear(BMesh *bm); -void BM_mesh_normals_update(BMesh *bm, const bool skip_hidden); +void BM_mesh_normals_update(BMesh *bm); void bmesh_edit_begin(BMesh *bm, const BMOpTypeFlag type_flag); void bmesh_edit_end(BMesh *bm, const BMOpTypeFlag type_flag); |