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authorCampbell Barton <ideasman42@gmail.com>2013-04-24 16:07:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-24 16:07:13 +0400
commit245a175a003e88157a906fb444fa1f38918ada38 (patch)
treeaec155914529ad39ea61194765cb17650b2ce203 /source/blender/bmesh/intern/bmesh_mesh.h
parent40c217cabd093220a94c8f8bd7131eab5c4a8146 (diff)
fix [#34657] Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape.
remove the option to skip hidden faces in BM_mesh_normals_update, use openmp to speedup recalculation for high poly meshes.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_mesh.h')
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh.h b/source/blender/bmesh/intern/bmesh_mesh.h
index c3fddf9cc90..efcd80b374b 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.h
+++ b/source/blender/bmesh/intern/bmesh_mesh.h
@@ -37,7 +37,7 @@ void BM_mesh_free(BMesh *bm);
void BM_mesh_data_free(BMesh *bm);
void BM_mesh_clear(BMesh *bm);
-void BM_mesh_normals_update(BMesh *bm, const bool skip_hidden);
+void BM_mesh_normals_update(BMesh *bm);
void bmesh_edit_begin(BMesh *bm, const BMOpTypeFlag type_flag);
void bmesh_edit_end(BMesh *bm, const BMOpTypeFlag type_flag);