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authorHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
committerHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
commitbe038b844cb53bc228d3e98bfe09071560930cde (patch)
tree13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/bmesh/intern/bmesh_mesh_convert.cc
parent20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff)
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_mesh_convert.cc')
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_convert.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.cc b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
index 257134e7661..fe9369fd652 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.cc
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
@@ -366,7 +366,7 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
const int *material_indices = (const int *)CustomData_get_layer_named(
&me->pdata, CD_PROP_INT32, "material_index");
- Span<MVert> mvert = me->vertices();
+ Span<MVert> mvert = me->verts();
Array<BMVert *> vtable(me->totvert);
for (const int i : mvert.index_range()) {
BMVert *v = vtable[i] = BM_vert_create(
@@ -444,7 +444,7 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
bm->elem_index_dirty &= ~BM_EDGE; /* Added in order, clear dirty flag. */
}
- const Span<MPoly> mpoly = me->polygons();
+ const Span<MPoly> mpoly = me->polys();
const Span<MLoop> mloop = me->loops();
/* Only needed for selection. */
@@ -1307,9 +1307,9 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
BMVert *eve;
BMEdge *eed;
BMFace *efa;
- MutableSpan<MVert> mvert = me->vertices_for_write();
+ MutableSpan<MVert> mvert = me->verts_for_write();
MutableSpan<MEdge> medge = me->edges_for_write();
- MutableSpan<MPoly> mpoly = me->polygons_for_write();
+ MutableSpan<MPoly> mpoly = me->polys_for_write();
MutableSpan<MLoop> loops = me->loops_for_write();
MLoop *mloop = loops.data();
unsigned int i, j;