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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-26 10:59:59 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-26 10:59:59 +0400 |
commit | cf2c459325a31b4a40f7abb24dc16c67016d75ad (patch) | |
tree | 11005f13d592ca77a93986c16ad82b7081da2460 /source/blender/bmesh/intern/bmesh_opdefines.c | |
parent | 7ecf0542956523391ea94084664fdf5c8365aa3b (diff) |
Fix #33285: loop cut is not supposed to cut through triangles/ngons, but it
still happened when the loop would go all the way around the mesh with just one
triangle/ngon inbetween to close the loop.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_opdefines.c')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_opdefines.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c index 8076fc00a44..d8f29c082a4 100644 --- a/source/blender/bmesh/intern/bmesh_opdefines.c +++ b/source/blender/bmesh/intern/bmesh_opdefines.c @@ -911,6 +911,7 @@ static BMOpDefine bmo_subdivide_edges_def = { {"quad_corner_type", BMO_OP_SLOT_INT}, /* quad corner type, see bmesh_operators.h */ {"use_gridfill", BMO_OP_SLOT_BOOL}, /* fill in fully-selected faces with a grid */ {"use_singleedge", BMO_OP_SLOT_BOOL}, /* tessellate the case of one edge selected in a quad or triangle */ + {"use_onlyquads", BMO_OP_SLOT_BOOL}, /* only subdivide quads (for loopcut) */ {"use_sphere", BMO_OP_SLOT_BOOL}, /* for making new primitives only */ {{'\0'}}, }, |