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author | Campbell Barton <ideasman42@gmail.com> | 2013-06-10 08:33:05 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-06-10 08:33:05 +0400 |
commit | 501f6555033455cd1df86f699dc860acf51b1e1f (patch) | |
tree | 29e8073c9f42a737a7a8c76ce559cec7a6251f03 /source/blender/bmesh/intern/bmesh_operators.h | |
parent | e3afec146116900b1af0296c65b8b3765385ae4c (diff) |
fix [#35648] Loop cut, smoothness showing wrong symmetrical
this is more of a feature request then a bug, but nicer to use even smoothing offset for loopcut smoothing.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_operators.h')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_operators.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_operators.h b/source/blender/bmesh/intern/bmesh_operators.h index 7f62d4cd21a..4c6129cf43f 100644 --- a/source/blender/bmesh/intern/bmesh_operators.h +++ b/source/blender/bmesh/intern/bmesh_operators.h @@ -122,7 +122,7 @@ extern const int bmo_opdefines_total; /*------specific operator helper functions-------*/ void BM_mesh_esubdivide(BMesh *bm, const char edge_hflag, - const float smooth, const short smooth_falloff, + const float smooth, const short smooth_falloff, const bool use_smooth_even, const float fractal, const float along_normal, const int numcuts, const int seltype, const int cornertype, |