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authorClément Foucault <foucault.clem@gmail.com>2020-07-15 15:18:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-15 15:23:35 +0300
commite8f8c13d4b76ba587ef7cf33370b286d4fbd36bc (patch)
tree371472ae220ad8740b310aaa8f4c5746448302c5 /source/blender/bmesh/intern/bmesh_query_uv.c
parent0c062a9e082130212447c2b67e8e16b8a2e622d1 (diff)
parent44bb73e765a6f79bc14a46449368f83e572d8bad (diff)
PointCloud: Initial rendering support for Workbenchtmp-pointcloud-render
Also includes outline overlays. Removes the temp overlay drawing We make the geometry follow camera like billboards this uses less geometry. Currently we use half octahedron for now. Goal would be to use icospheres. This patch also optimize the case when pointcloud has uniform radius. However we should premultiply the radius prop by the default radius beforehand to avoid a multiplication on CPU. Differential Revision: https://developer.blender.org/D8301
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_query_uv.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_query_uv.c169
1 files changed, 169 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_query_uv.c b/source/blender/bmesh/intern/bmesh_query_uv.c
new file mode 100644
index 00000000000..b9ea51f0c4d
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_query_uv.c
@@ -0,0 +1,169 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bmesh
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_alloca.h"
+#include "BLI_linklist.h"
+#include "BLI_math.h"
+#include "BLI_utildefines_stack.h"
+
+#include "BKE_customdata.h"
+
+#include "DNA_meshdata_types.h"
+
+#include "bmesh.h"
+#include "intern/bmesh_private.h"
+
+static void uv_aspect(const BMLoop *l,
+ const float aspect[2],
+ const int cd_loop_uv_offset,
+ float r_uv[2])
+{
+ const float *uv = ((const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset))->uv;
+ r_uv[0] = uv[0] * aspect[0];
+ r_uv[1] = uv[1] * aspect[1];
+}
+
+/**
+ * Typically we avoid hiding arguments,
+ * make this an exception since it reads poorly with so many repeated arguments.
+ */
+#define UV_ASPECT(l, r_uv) uv_aspect(l, aspect, cd_loop_uv_offset, r_uv)
+
+/**
+ * Computes the UV center of a face, using the mean average weighted by edge length.
+ *
+ * See #BM_face_calc_center_median_weighted for matching spatial functionality.
+ *
+ * \param aspect: Calculate the center scaling by these values, and finally dividing.
+ * Since correct weighting depends on having the correct aspect.
+ */
+void BM_face_uv_calc_center_median_weighted(const BMFace *f,
+ const float aspect[2],
+ const int cd_loop_uv_offset,
+ float r_cent[2])
+{
+ const BMLoop *l_iter;
+ const BMLoop *l_first;
+ float totw = 0.0f;
+ float w_prev;
+
+ zero_v2(r_cent);
+
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+
+ float uv_prev[2], uv_curr[2];
+ UV_ASPECT(l_iter->prev, uv_prev);
+ UV_ASPECT(l_iter, uv_curr);
+ w_prev = len_v2v2(uv_prev, uv_curr);
+ do {
+ float uv_next[2];
+ UV_ASPECT(l_iter->next, uv_next);
+ const float w_curr = len_v2v2(uv_curr, uv_next);
+ const float w = (w_curr + w_prev);
+ madd_v2_v2fl(r_cent, uv_curr, w);
+ totw += w;
+ w_prev = w_curr;
+ copy_v2_v2(uv_curr, uv_next);
+ } while ((l_iter = l_iter->next) != l_first);
+
+ if (totw != 0.0f) {
+ mul_v2_fl(r_cent, 1.0f / (float)totw);
+ }
+ /* Reverse aspect. */
+ r_cent[0] /= aspect[0];
+ r_cent[1] /= aspect[1];
+}
+
+#undef UV_ASPECT
+
+/**
+ * Calculate the UV cross product (use the sign to check the winding).
+ */
+float BM_face_uv_calc_cross(const BMFace *f, const int cd_loop_uv_offset)
+{
+ float(*uvs)[2] = BLI_array_alloca(uvs, f->len);
+ const BMLoop *l_iter;
+ const BMLoop *l_first;
+ int i = 0;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
+ copy_v2_v2(uvs[i++], luv->uv);
+ } while ((l_iter = l_iter->next) != l_first);
+ return cross_poly_v2(uvs, f->len);
+}
+
+/**
+ * Check if two loops that share an edge also have the same UV coordinates.
+ */
+bool BM_loop_uv_share_edge_check(BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
+{
+ BLI_assert(l_a->e == l_b->e);
+ MLoopUV *luv_a_curr = BM_ELEM_CD_GET_VOID_P(l_a, cd_loop_uv_offset);
+ MLoopUV *luv_a_next = BM_ELEM_CD_GET_VOID_P(l_a->next, cd_loop_uv_offset);
+ MLoopUV *luv_b_curr = BM_ELEM_CD_GET_VOID_P(l_b, cd_loop_uv_offset);
+ MLoopUV *luv_b_next = BM_ELEM_CD_GET_VOID_P(l_b->next, cd_loop_uv_offset);
+ if (l_a->v != l_b->v) {
+ SWAP(MLoopUV *, luv_b_curr, luv_b_next);
+ }
+ return (equals_v2v2(luv_a_curr->uv, luv_b_curr->uv) &&
+ equals_v2v2(luv_a_next->uv, luv_b_next->uv));
+}
+
+/**
+ * Check if two loops that share a vertex also have the same UV coordinates.
+ */
+bool BM_loop_uv_share_vert_check(BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
+{
+ BLI_assert(l_a->v == l_b->v);
+ const MLoopUV *luv_a = BM_ELEM_CD_GET_VOID_P(l_a, cd_loop_uv_offset);
+ const MLoopUV *luv_b = BM_ELEM_CD_GET_VOID_P(l_b, cd_loop_uv_offset);
+ if (!equals_v2v2(luv_a->uv, luv_b->uv)) {
+ return false;
+ }
+ return true;
+}
+
+/**
+ * Check if two loops that share a vertex also have the same UV coordinates.
+ */
+bool BM_edge_uv_share_vert_check(BMEdge *e, BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
+{
+ BLI_assert(l_a->v == l_b->v);
+ if (!BM_loop_uv_share_vert_check(l_a, l_b, cd_loop_uv_offset)) {
+ return false;
+ }
+
+ /* No need for NULL checks, these will always succeed. */
+ const BMLoop *l_other_a = BM_loop_other_vert_loop_by_edge(l_a, e);
+ const BMLoop *l_other_b = BM_loop_other_vert_loop_by_edge(l_b, e);
+
+ {
+ const MLoopUV *luv_other_a = BM_ELEM_CD_GET_VOID_P(l_other_a, cd_loop_uv_offset);
+ const MLoopUV *luv_other_b = BM_ELEM_CD_GET_VOID_P(l_other_b, cd_loop_uv_offset);
+ if (!equals_v2v2(luv_other_a->uv, luv_other_b->uv)) {
+ return false;
+ }
+ }
+
+ return true;
+}