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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2013-06-26 13:02:11 +0400 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2013-06-26 13:02:11 +0400 |
commit | 725543241a95639eb4d445a055664e8ecd8f74b4 (patch) | |
tree | 0ab3553771b28a8c34d5421c319e266d79312822 /source/blender/collada/AnimationExporter.cpp | |
parent | 063be8fdc03e2fed9d2bec4fc80db6b55fec42c1 (diff) |
Avoid blender crash during collada export (when armature has animation data)
Diffstat (limited to 'source/blender/collada/AnimationExporter.cpp')
-rw-r--r-- | source/blender/collada/AnimationExporter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp index 19a49c4344d..bcbcdd42752 100644 --- a/source/blender/collada/AnimationExporter.cpp +++ b/source/blender/collada/AnimationExporter.cpp @@ -924,7 +924,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj bPoseChannel *parchan = NULL; bPoseChannel *pchan = NULL; - if (ob->type == OB_ARMATURE ) { + if (ob->type == OB_ARMATURE && bone) { bPose *pose = ob->pose; pchan = BKE_pose_channel_find_name(pose, bone->name); if (!pchan) |