diff options
author | Gaia Clary <gaia.clary@machinimatrix.org> | 2013-10-03 18:24:54 +0400 |
---|---|---|
committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2013-10-03 18:24:54 +0400 |
commit | c819fd4ee0b935dd88f2b516c4d49332af447f03 (patch) | |
tree | 001dc685cf82802f9d16397d7506db05d83b9b26 /source/blender/collada/ArmatureExporter.cpp | |
parent | 87fb70cad237ae0b64a7acf2e3ad49aac172afdc (diff) |
Changed some labels from Second Life to OpenSim
Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r-- | source/blender/collada/ArmatureExporter.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp index 438421ccd14..174331c4644 100644 --- a/source/blender/collada/ArmatureExporter.cpp +++ b/source/blender/collada/ArmatureExporter.cpp @@ -193,11 +193,11 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, // and not it's head, seems arbitrary. (*i)->parentinv[3][1] += bone->length; - // SECOND_LIFE_COMPATIBILITY + // OPEN_SIM_COMPATIBILITY // TODO: when such objects are animated as // single matrix the tweak must be applied // to the result. - if (export_settings->second_life) { + if (export_settings->open_sim) { // tweak objects parentinverse to match compatibility float temp[4][4]; @@ -272,8 +272,8 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW: copy_m4_m4(mat, bone->arm_mat); } - // SECOND_LIFE_COMPATIBILITY - if (export_settings->second_life) { + // OPEN_SIM_COMPATIBILITY + if (export_settings->open_sim) { // Remove rotations vs armature from transform // parent_rest_rot * mat * irest_rot float temp[4][4]; |