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authorGaia Clary <gaia.clary@machinimatrix.org>2013-10-03 18:24:54 +0400
committerGaia Clary <gaia.clary@machinimatrix.org>2013-10-03 18:24:54 +0400
commitc819fd4ee0b935dd88f2b516c4d49332af447f03 (patch)
tree001dc685cf82802f9d16397d7506db05d83b9b26 /source/blender/collada/ArmatureExporter.cpp
parent87fb70cad237ae0b64a7acf2e3ad49aac172afdc (diff)
Changed some labels from Second Life to OpenSim
Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r--source/blender/collada/ArmatureExporter.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 438421ccd14..174331c4644 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -193,11 +193,11 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
// and not it's head, seems arbitrary.
(*i)->parentinv[3][1] += bone->length;
- // SECOND_LIFE_COMPATIBILITY
+ // OPEN_SIM_COMPATIBILITY
// TODO: when such objects are animated as
// single matrix the tweak must be applied
// to the result.
- if (export_settings->second_life) {
+ if (export_settings->open_sim) {
// tweak objects parentinverse to match compatibility
float temp[4][4];
@@ -272,8 +272,8 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
copy_m4_m4(mat, bone->arm_mat);
}
- // SECOND_LIFE_COMPATIBILITY
- if (export_settings->second_life) {
+ // OPEN_SIM_COMPATIBILITY
+ if (export_settings->open_sim) {
// Remove rotations vs armature from transform
// parent_rest_rot * mat * irest_rot
float temp[4][4];