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authorJon Allee <>2017-03-14 16:17:04 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2017-03-14 16:35:51 +0300
commitda6cd77628103fd4e95d13cf339420a15bad64ee (patch)
tree41433774ec69f31175cd703dd33aa76220e3c894 /source/blender/collada/ArmatureExporter.h
parentf3ff03b3c1a179ff4c9c979da5c53061447fefbc (diff)
fix D2552: Collada - use unique id for bones with same name but in different armatures. Co-authored-by: Gaia <gaia.clary@machiniamtrix.org>
Diffstat (limited to 'source/blender/collada/ArmatureExporter.h')
-rw-r--r--source/blender/collada/ArmatureExporter.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
index 883a6aca847..d271b505aa9 100644
--- a/source/blender/collada/ArmatureExporter.h
+++ b/source/blender/collada/ArmatureExporter.h
@@ -83,8 +83,6 @@ private:
void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce);
#endif
- std::string get_joint_sid(Bone *bone, Object *ob_arm);
-
// Scene, SceneExporter and the list of child_objects
// are required for writing bone parented objects
void add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,