diff options
author | Jon Allee <> | 2017-03-14 16:17:04 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2017-03-14 16:35:51 +0300 |
commit | da6cd77628103fd4e95d13cf339420a15bad64ee (patch) | |
tree | 41433774ec69f31175cd703dd33aa76220e3c894 /source/blender/collada/ArmatureExporter.h | |
parent | f3ff03b3c1a179ff4c9c979da5c53061447fefbc (diff) |
fix D2552: Collada - use unique id for bones with same name but in different armatures. Co-authored-by: Gaia <gaia.clary@machiniamtrix.org>
Diffstat (limited to 'source/blender/collada/ArmatureExporter.h')
-rw-r--r-- | source/blender/collada/ArmatureExporter.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h index 883a6aca847..d271b505aa9 100644 --- a/source/blender/collada/ArmatureExporter.h +++ b/source/blender/collada/ArmatureExporter.h @@ -83,8 +83,6 @@ private: void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce); #endif - std::string get_joint_sid(Bone *bone, Object *ob_arm); - // Scene, SceneExporter and the list of child_objects // are required for writing bone parented objects void add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se, |