diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2020-03-06 18:19:35 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-03-06 18:19:45 +0300 |
commit | eb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch) | |
tree | 485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/collada/ArmatureExporter.h | |
parent | ff60dd8b18ed00902e5bdfd36882072db7af8735 (diff) |
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common
`io` directory.
This also cleans up some `#include "../../{somedir}/{somefile}.h"` by
adding `../../io/{somedir}` to `CMakeLists.txt` and then just using
`#include "{somefile}.h"`.
No functional changes.
Diffstat (limited to 'source/blender/collada/ArmatureExporter.h')
-rw-r--r-- | source/blender/collada/ArmatureExporter.h | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h deleted file mode 100644 index da6d6f79ef5..00000000000 --- a/source/blender/collada/ArmatureExporter.h +++ /dev/null @@ -1,107 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -/** \file - * \ingroup collada - */ - -#ifndef __ARMATUREEXPORTER_H__ -#define __ARMATUREEXPORTER_H__ - -#include <list> -#include <string> -//#include <vector> - -#include "COLLADASWStreamWriter.h" -#include "COLLADASWLibraryControllers.h" -#include "COLLADASWInputList.h" -#include "COLLADASWNode.h" - -#include "DNA_armature_types.h" -#include "DNA_listBase.h" -#include "DNA_mesh_types.h" -#include "DNA_object_types.h" -#include "DNA_constraint_types.h" -#include "DNA_scene_types.h" - -#include "TransformWriter.h" -#include "InstanceWriter.h" - -#include "ExportSettings.h" - -class SceneExporter; - -// XXX exporter writes wrong data for shared armatures. A separate -// controller should be written for each armature-mesh binding how do -// we make controller ids then? -class ArmatureExporter : public COLLADASW::LibraryControllers, - protected TransformWriter, - protected InstanceWriter { - public: - // XXX exporter writes wrong data for shared armatures. A separate - // controller should be written for each armature-mesh binding how do - // we make controller ids then? - ArmatureExporter(BlenderContext &blender_context, - COLLADASW::StreamWriter *sw, - BCExportSettings &export_settings) - : COLLADASW::LibraryControllers(sw), - blender_context(blender_context), - export_settings(export_settings) - { - } - - void add_armature_bones(Object *ob_arm, - ViewLayer *view_layer, - SceneExporter *se, - std::vector<Object *> &child_objects); - - bool add_instance_controller(Object *ob); - - private: - BlenderContext &blender_context; - BCExportSettings &export_settings; - -#if 0 - std::vector<Object *> written_armatures; - - bool already_written(Object *ob_arm); - - void wrote(Object *ob_arm); - - void find_objects_using_armature(Object *ob_arm, std::vector<Object *> &objects, Scene *sce); -#endif - - // Scene, SceneExporter and the list of child_objects - // are required for writing bone parented objects - void add_bone_node(Bone *bone, - Object *ob_arm, - SceneExporter *se, - std::vector<Object *> &child_objects); - - inline bool can_export(Bone *bone) - { - return !(export_settings.get_deform_bones_only() && bone->flag & BONE_NO_DEFORM); - } - - bool is_export_root(Bone *bone); - void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node &node); - - std::string get_controller_id(Object *ob_arm, Object *ob); - - void write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone); -}; - -#endif |