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authorCampbell Barton <ideasman42@gmail.com>2019-02-11 02:51:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-11 02:51:25 +0300
commitffd0fee97c364866d387718a9ee172466054133b (patch)
tree3a057118eb8fd09e857853ae16277853cecd286a /source/blender/collada/BCAnimationSampler.h
parent9ca6fc41ae7cc9d8e5ce89b10d1237c035ce5d63 (diff)
Cleanup: comment indentation & spelling
Diffstat (limited to 'source/blender/collada/BCAnimationSampler.h')
-rw-r--r--source/blender/collada/BCAnimationSampler.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/collada/BCAnimationSampler.h b/source/blender/collada/BCAnimationSampler.h
index e00d28755b7..19ccb88fa9e 100644
--- a/source/blender/collada/BCAnimationSampler.h
+++ b/source/blender/collada/BCAnimationSampler.h
@@ -108,28 +108,28 @@ typedef std::map<int, BCSampleFrame> BCSampleFrameMap;
class BCSampleFrameContainer {
/*
- * The BCSampleFrameContainer stores a map of BCSampleFrame objects
- * with the timeline frame as key.
- *
- * Some details on the purpose:
- * An Animation is made of multiple FCurves where each FCurve can
- * have multiple keyframes. When we want to export the animation we
- * also can decide whether we want to export the keyframes or a set
- * of sample frames at equidistant locations (sample period).
- * In any case we must resample first need to resample it fully
- * to resolve things like:
- *
- * - animations by constraints
- * - animations by drivers
- *
- * For this purpose we need to step through the entire animation and
- * then sample each frame that contains at least one keyFrame or
- * sampleFrame. Then for each frame we have to store the transform
- * information for all exported objects in a BCSampleframe
- *
- * The entire set of BCSampleframes is finally collected into
- * a BCSampleframneContainer
- */
+ * The BCSampleFrameContainer stores a map of BCSampleFrame objects
+ * with the timeline frame as key.
+ *
+ * Some details on the purpose:
+ * An Animation is made of multiple FCurves where each FCurve can
+ * have multiple keyframes. When we want to export the animation we
+ * also can decide whether we want to export the keyframes or a set
+ * of sample frames at equidistant locations (sample period).
+ * In any case we must resample first need to resample it fully
+ * to resolve things like:
+ *
+ * - animations by constraints
+ * - animations by drivers
+ *
+ * For this purpose we need to step through the entire animation and
+ * then sample each frame that contains at least one keyFrame or
+ * sampleFrame. Then for each frame we have to store the transform
+ * information for all exported objects in a BCSampleframe
+ *
+ * The entire set of BCSampleframes is finally collected into
+ * a BCSampleframneContainer
+ */
private:
BCSampleFrameMap sample_frames;