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authorCampbell Barton <ideasman42@gmail.com>2017-05-24 16:14:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-24 16:38:15 +0300
commit7a9ad029dd1d1afe42d54c9c181de887636db7c0 (patch)
treee9281cbe8bb01365a699ffd6f4bbd09a6a91015f /source/blender/collada/ImageExporter.h
parent707340edd703ff1fd7c8157eb3cc811913698c8d (diff)
Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having per-face images, see: T51382 for details. To keep the ability to select a per-material edit-image (used with UV-mapping workflow), the material now stores an image which will be set when changing images in edit-mode. This is used as a bake-target when not using Cycles too.
Diffstat (limited to 'source/blender/collada/ImageExporter.h')
-rw-r--r--source/blender/collada/ImageExporter.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/collada/ImageExporter.h b/source/blender/collada/ImageExporter.h
index 0eaebdd5cdd..f3dd2b336e4 100644
--- a/source/blender/collada/ImageExporter.h
+++ b/source/blender/collada/ImageExporter.h
@@ -51,7 +51,6 @@ public:
private:
std::vector<std::string> mImages; // contains list of written images, to avoid duplicates
- void export_UV_Images();
void export_UV_Image(Image *image, bool use_texture_copies);
bool hasImages(Scene *sce);
const ExportSettings *export_settings;