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author | Campbell Barton <ideasman42@gmail.com> | 2017-05-24 16:14:32 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-24 16:38:15 +0300 |
commit | 7a9ad029dd1d1afe42d54c9c181de887636db7c0 (patch) | |
tree | e9281cbe8bb01365a699ffd6f4bbd09a6a91015f /source/blender/collada/ImageExporter.h | |
parent | 707340edd703ff1fd7c8157eb3cc811913698c8d (diff) |
Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having
per-face images, see: T51382 for details.
To keep the ability to select a per-material edit-image
(used with UV-mapping workflow), the material now stores an image
which will be set when changing images in edit-mode.
This is used as a bake-target when not using Cycles too.
Diffstat (limited to 'source/blender/collada/ImageExporter.h')
-rw-r--r-- | source/blender/collada/ImageExporter.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/collada/ImageExporter.h b/source/blender/collada/ImageExporter.h index 0eaebdd5cdd..f3dd2b336e4 100644 --- a/source/blender/collada/ImageExporter.h +++ b/source/blender/collada/ImageExporter.h @@ -51,7 +51,6 @@ public: private: std::vector<std::string> mImages; // contains list of written images, to avoid duplicates - void export_UV_Images(); void export_UV_Image(Image *image, bool use_texture_copies); bool hasImages(Scene *sce); const ExportSettings *export_settings; |