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authorNathan Letwory <nathan@letworyinteractive.com>2010-10-06 15:02:44 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2010-10-06 15:02:44 +0400
commit7245280f6c9c797e92d51bd10fc1d1127efdd394 (patch)
treef555e41e5985c935d9028191007dedc63645f210 /source/blender/collada/InstanceWriter.cpp
parentd50cadbe0dd5a676c23e40b8a2939345442a4f28 (diff)
COLLADA: Split ArmatureExporter, InstanceWriter and TransformWriter into separate files.
Diffstat (limited to 'source/blender/collada/InstanceWriter.cpp')
-rw-r--r--source/blender/collada/InstanceWriter.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/source/blender/collada/InstanceWriter.cpp b/source/blender/collada/InstanceWriter.cpp
new file mode 100644
index 00000000000..a3260c85f68
--- /dev/null
+++ b/source/blender/collada/InstanceWriter.cpp
@@ -0,0 +1,64 @@
+/**
+ * $Id: DocumentExporter.cpp 32309 2010-10-05 00:05:14Z jesterking $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string>
+
+#include "COLLADASWInstanceMaterial.h"
+
+#include "BKE_customdata.h"
+#include "BKE_material.h"
+
+#include "DNA_mesh_types.h"
+
+#include "InstanceWriter.h"
+
+#include "collada_internal.h"
+#include "collada_utils.h"
+
+void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
+{
+ for(int a = 0; a < ob->totcol; a++) {
+ Material *ma = give_current_material(ob, a+1);
+
+ COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
+
+ if (ma) {
+ std::string matid(id_name(ma));
+ matid = translate_id(matid);
+ COLLADASW::InstanceMaterial im(matid, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
+
+ // create <bind_vertex_input> for each uv layer
+ Mesh *me = (Mesh*)ob->data;
+ int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+
+ for (int b = 0; b < totlayer; b++) {
+ char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
+ im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", b));
+ }
+
+ iml.push_back(im);
+ }
+ }
+}