diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-09-27 00:05:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-09-27 00:05:38 +0400 |
commit | aa49ca25d5e519b7ffe7d7d1c7c79017f5909972 (patch) | |
tree | c8894912e0b9fe665d05472f09efd3778035c36b /source/blender/collada/MeshImporter.cpp | |
parent | 483a6cd6c20d4efd03557f13f0cbe077192dd205 (diff) |
incorrect spelling in comments
Diffstat (limited to 'source/blender/collada/MeshImporter.cpp')
-rw-r--r-- | source/blender/collada/MeshImporter.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp index cf211e2fbb1..47ee35f0268 100644 --- a/source/blender/collada/MeshImporter.cpp +++ b/source/blender/collada/MeshImporter.cpp @@ -1061,7 +1061,7 @@ std::vector<Object *> MeshImporter::get_all_users_of(Mesh *reference_mesh) * * During import all materials have been assigned to Object. * Now we iterate over the imported objects and optimize - * the assignements as follows: + * the assignments as follows: * * for each imported geometry: * if number of users is 1: @@ -1075,7 +1075,7 @@ std::vector<Object *> MeshImporter::get_all_users_of(Mesh *reference_mesh) * adjust all other users accordingly. * **/ -void MeshImporter::optimize_material_assignements() +void MeshImporter::optimize_material_assignments() { for (std::vector<Object *>::iterator it = imported_objects.begin(); it != imported_objects.end(); ++it) @@ -1119,7 +1119,7 @@ void MeshImporter::optimize_material_assignements() * come along with different materials. So we first create the objects * and assign the materials to Object, then in a later cleanup we decide * which materials shall be moved to the created geometries. Also see - * optimize_material_assignements() above. + * optimize_material_assignments() above. */ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial, std::map<COLLADAFW::UniqueId, Material *>& uid_material_map, |