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authorCampbell Barton <ideasman42@gmail.com>2011-09-20 10:25:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-20 10:25:15 +0400
commit13dfd8299758a5248613624e99a1643f35e2ff4e (patch)
tree6e10f1aa1c9fab187cae0172890153bb6ff5d252 /source/blender/collada/MeshImporter.cpp
parent2b1513dbdad785c0f95acbe195215706a2ee873b (diff)
changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
- converting nurbs to mesh was casting the material to unsigned char. - subsurf was casting to char, then int -> short in a loop. - have material functions take & return shorts.
Diffstat (limited to 'source/blender/collada/MeshImporter.cpp')
-rw-r--r--source/blender/collada/MeshImporter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index 15bd9c48f12..2f5d9e54e50 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -778,7 +778,7 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
Object *ob, const COLLADAFW::UniqueId *geom_uid,
MTex **color_texture, char *layername, MTFace *texture_face,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, int mat_index)
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index)
{
Mesh *me = (Mesh*)ob->data;
const COLLADAFW::UniqueId& ma_uid = cmaterial.getReferencedMaterial();