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authorGaia Clary <gaia.clary@machinimatrix.org>2016-11-26 20:48:50 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2016-11-26 20:48:50 +0300
commitd464a7c4418608baae4946429c16a2925aed4ba7 (patch)
treed1b0a6adbe85306b27b5ae513c9a505509ca7567 /source/blender/collada
parent265e5def76cc08f633e8851236af1ee903d87ff0 (diff)
fix T50118: Added missing assignment of Bone Roll
Diffstat (limited to 'source/blender/collada')
-rw-r--r--source/blender/collada/ArmatureImporter.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index ae43c0a69d2..17334ca326c 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -169,6 +169,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon
float angle;
mat4_to_loc_rot_size(loc, rot, size, mat);
mat3_to_vec_roll(rot, NULL, &angle);
+ bone->roll = angle;
}
copy_v3_v3(bone->head, mat[3]);
add_v3_v3v3(bone->tail, bone->head, tail); //tail must be non zero