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authorSergey Sharybin <sergey.vfx@gmail.com>2013-03-20 22:01:41 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-03-20 22:01:41 +0400
commit1b9e17fb9a814799411778c8a8b51f981efcf0da (patch)
tree921ec22814974de18424a8a905a16c6bd7105a12 /source/blender/compositor/intern/COM_ExecutionGroup.h
parentb5ac9639dc827c08255be32f312998a153f7f51c (diff)
When using border rendering, use the same border for compositor
This makes compositing as fast as it's possible in this case. The only thing is border render+crop will still give funcy results. This is the next thing to be solved in compositor.
Diffstat (limited to 'source/blender/compositor/intern/COM_ExecutionGroup.h')
-rw-r--r--source/blender/compositor/intern/COM_ExecutionGroup.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/compositor/intern/COM_ExecutionGroup.h b/source/blender/compositor/intern/COM_ExecutionGroup.h
index b5f02e05be1..537dcb5974a 100644
--- a/source/blender/compositor/intern/COM_ExecutionGroup.h
+++ b/source/blender/compositor/intern/COM_ExecutionGroup.h
@@ -417,6 +417,8 @@ public:
*/
void setViewerBorder(float xmin, float xmax, float ymin, float ymax);
+ void setRenderBorder(float xmin, float xmax, float ymin, float ymax);
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:ExecutionGroup")
#endif