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author | Lukas Tönne <lukas.toenne@gmail.com> | 2021-07-18 14:14:23 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2021-07-18 14:14:23 +0300 |
commit | ca50a1f762703d477ee84cf494dec601fd540299 (patch) | |
tree | fbd86a77e77015d7cc6becc1255a63e436a45b2a /source/blender/compositor/nodes/COM_IDMaskNode.cc | |
parent | d35969a74ff7a71fc0ca233ae65a2f1c47eb9a25 (diff) | |
parent | e82c5c660778b3805f50f3f2901923692c17db2a (diff) |
Merge branch 'master' into geometry-nodes-unnamed-attributesgeometry-nodes-unnamed-attributes
Diffstat (limited to 'source/blender/compositor/nodes/COM_IDMaskNode.cc')
-rw-r--r-- | source/blender/compositor/nodes/COM_IDMaskNode.cc | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/source/blender/compositor/nodes/COM_IDMaskNode.cc b/source/blender/compositor/nodes/COM_IDMaskNode.cc index 9798dabd035..b51e79f2dea 100644 --- a/source/blender/compositor/nodes/COM_IDMaskNode.cc +++ b/source/blender/compositor/nodes/COM_IDMaskNode.cc @@ -17,9 +17,9 @@ */ #include "COM_IDMaskNode.h" -#include "COM_AntiAliasOperation.h" #include "COM_ExecutionSystem.h" #include "COM_IDMaskOperation.h" +#include "COM_SMAAOperation.h" namespace blender::compositor { @@ -42,11 +42,27 @@ void IDMaskNode::convertToOperations(NodeConverter &converter, converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0)); } else { - AntiAliasOperation *antiAliasOperation = new AntiAliasOperation(); - converter.addOperation(antiAliasOperation); + SMAAEdgeDetectionOperation *operation1 = nullptr; - converter.addLink(operation->getOutputSocket(), antiAliasOperation->getInputSocket(0)); - converter.mapOutputSocket(getOutputSocket(0), antiAliasOperation->getOutputSocket(0)); + operation1 = new SMAAEdgeDetectionOperation(); + converter.addOperation(operation1); + + converter.addLink(operation->getOutputSocket(0), operation1->getInputSocket(0)); + + /* Blending Weight Calculation Pixel Shader (Second Pass). */ + SMAABlendingWeightCalculationOperation *operation2 = + new SMAABlendingWeightCalculationOperation(); + converter.addOperation(operation2); + + converter.addLink(operation1->getOutputSocket(), operation2->getInputSocket(0)); + + /* Neighborhood Blending Pixel Shader (Third Pass). */ + SMAANeighborhoodBlendingOperation *operation3 = new SMAANeighborhoodBlendingOperation(); + converter.addOperation(operation3); + + converter.addLink(operation->getOutputSocket(0), operation3->getInputSocket(0)); + converter.addLink(operation2->getOutputSocket(), operation3->getInputSocket(1)); + converter.mapOutputSocket(getOutputSocket(0), operation3->getOutputSocket()); } } |