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authorJeroen Bakker <jeroen@blender.org>2021-03-05 16:54:32 +0300
committerJeroen Bakker <jeroen@blender.org>2021-03-05 18:56:14 +0300
commitba5961b4cda402389c7c3092a1bd092d9fd98bb2 (patch)
tree15555e3498e828e55230bb2d7ae4b1225596506a /source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
parent3d3a5bb89240ef160d2a63da85eae937eb578e53 (diff)
Cleanup: use MIN2/MAX2 in compositor.
Diffstat (limited to 'source/blender/compositor/operations/COM_ChannelMatteOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ChannelMatteOperation.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp b/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
index a2c6fd47771..15375589888 100644
--- a/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
+++ b/source/blender/compositor/operations/COM_ChannelMatteOperation.cpp
@@ -95,7 +95,7 @@ void ChannelMatteOperation::executePixelSampled(float output[4],
this->m_inputImageProgram->readSampled(inColor, x, y, sampler);
/* matte operation */
- alpha = inColor[this->m_ids[0]] - max(inColor[this->m_ids[1]], inColor[this->m_ids[2]]);
+ alpha = inColor[this->m_ids[0]] - MAX2(inColor[this->m_ids[1]], inColor[this->m_ids[2]]);
/* flip because 0.0 is transparent, not 1.0 */
alpha = 1.0f - alpha;
@@ -116,5 +116,5 @@ void ChannelMatteOperation::executePixelSampled(float output[4],
*/
/* Don't make something that was more transparent less transparent. */
- output[0] = min(alpha, inColor[3]);
+ output[0] = MIN2(alpha, inColor[3]);
}