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authorJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
committerJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
commit1775ea74c152ba7cf27a8bc1f071b40992c89013 (patch)
tree310fbe4e107734a16b3164adb1a65bd918935855 /source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
parentb9cd2f4531ca670c196b0b14b1359d0f375103c2 (diff)
Cleanup: Change extension .cpp to .cc
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp86
1 files changed, 0 insertions, 86 deletions
diff --git a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
deleted file mode 100644
index 934b7e51aee..00000000000
--- a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2011, Blender Foundation.
- */
-
-#include "COM_ColorBalanceLGGOperation.h"
-#include "BLI_math.h"
-
-inline float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float gain)
-{
- /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isnt pretty
- * but best keep it this way, since testing for durian shows a similar calculation
- * without lin/srgb conversions gives bad results (over-saturated shadows) with colors
- * slightly below 1.0. some correction can be done but it ends up looking bad for shadows or
- * lighter tones - campbell */
- float x = (((linearrgb_to_srgb(in) - 1.0f) * lift_lgg) + 1.0f) * gain;
-
- /* prevent NaN */
- if (x < 0.0f) {
- x = 0.0f;
- }
-
- return powf(srgb_to_linearrgb(x), gamma_inv);
-}
-
-ColorBalanceLGGOperation::ColorBalanceLGGOperation()
-{
- this->addInputSocket(COM_DT_VALUE);
- this->addInputSocket(COM_DT_COLOR);
- this->addOutputSocket(COM_DT_COLOR);
- this->m_inputValueOperation = nullptr;
- this->m_inputColorOperation = nullptr;
- this->setResolutionInputSocketIndex(1);
-}
-
-void ColorBalanceLGGOperation::initExecution()
-{
- this->m_inputValueOperation = this->getInputSocketReader(0);
- this->m_inputColorOperation = this->getInputSocketReader(1);
-}
-
-void ColorBalanceLGGOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputColor[4];
- float value[4];
-
- this->m_inputValueOperation->readSampled(value, x, y, sampler);
- this->m_inputColorOperation->readSampled(inputColor, x, y, sampler);
-
- float fac = value[0];
- fac = MIN2(1.0f, fac);
- const float mfac = 1.0f - fac;
-
- output[0] = mfac * inputColor[0] +
- fac * colorbalance_lgg(
- inputColor[0], this->m_lift[0], this->m_gamma_inv[0], this->m_gain[0]);
- output[1] = mfac * inputColor[1] +
- fac * colorbalance_lgg(
- inputColor[1], this->m_lift[1], this->m_gamma_inv[1], this->m_gain[1]);
- output[2] = mfac * inputColor[2] +
- fac * colorbalance_lgg(
- inputColor[2], this->m_lift[2], this->m_gamma_inv[2], this->m_gain[2]);
- output[3] = inputColor[3];
-}
-
-void ColorBalanceLGGOperation::deinitExecution()
-{
- this->m_inputValueOperation = nullptr;
- this->m_inputColorOperation = nullptr;
-}