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author | Campbell Barton <ideasman42@gmail.com> | 2019-08-16 17:54:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-16 17:57:05 +0300 |
commit | 27907408136cd3339beac5ea98318830ff837ab6 (patch) | |
tree | c2227cef3b363391544dce1370f6a7c21be464fa /source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp | |
parent | 05edcf632950a81adb4a165340e01c5c92f1c578 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp index 68b5af3089a..1578a805d1e 100644 --- a/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp +++ b/source/blender/compositor/operations/COM_ColorBalanceLGGOperation.cpp @@ -22,7 +22,7 @@ inline float colorbalance_lgg(float in, float lift_lgg, float gamma_inv, float gain) { /* 1:1 match with the sequencer with linear/srgb conversions, the conversion isnt pretty - * but best keep it this way, sice testing for durian shows a similar calculation + * but best keep it this way, since testing for durian shows a similar calculation * without lin/srgb conversions gives bad results (over-saturated shadows) with colors * slightly below 1.0. some correction can be done but it ends up looking bad for shadows or * lighter tones - campbell */ |