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author | Campbell Barton <ideasman42@gmail.com> | 2012-08-16 14:13:04 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-16 14:13:04 +0400 |
commit | add9aea57391a6c496a0541d97ef870c442adc81 (patch) | |
tree | d5d9c4951a28f61a3b1c185e6049d38379af3bfa /source/blender/compositor/operations/COM_ReadBufferOperation.h | |
parent | 121fd266b0ed4865dc995448985e1725fc42b3c8 (diff) |
compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option.
Added this option back and use for displace and UV composite nodes.
Diffstat (limited to 'source/blender/compositor/operations/COM_ReadBufferOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_ReadBufferOperation.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_ReadBufferOperation.h b/source/blender/compositor/operations/COM_ReadBufferOperation.h index 7958a4aee6b..7e3ac147ee3 100644 --- a/source/blender/compositor/operations/COM_ReadBufferOperation.h +++ b/source/blender/compositor/operations/COM_ReadBufferOperation.h @@ -40,7 +40,7 @@ public: void *initializeTileData(rcti *rect); void executePixel(float output[4], float x, float y, PixelSampler sampler); - void executePixel(float output[4], float x, float y, float dx, float dy); + void executePixel(float output[4], float x, float y, float dx, float dy, PixelSampler sampler); const bool isReadBufferOperation() const { return true; } void setOffset(unsigned int offset) { this->m_offset = offset; } unsigned int getOffset() { return this->m_offset; } |