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author | Joseph Eagar <joeedh@gmail.com> | 2022-11-08 20:13:59 +0300 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2022-11-08 20:13:59 +0300 |
commit | e59ebfef3c583985553e78492cf8cd07bbe7648e (patch) | |
tree | 35f31c3b592f40885baf8d8b078844c92bfbabe7 /source/blender/compositor/realtime_compositor/CMakeLists.txt | |
parent | fe7088c99ff084f7218ab20136d49eb1a1dccd0b (diff) | |
parent | 4c182aef7ce0e8c26dd2b85c1fa2cd45c2ef64ea (diff) |
Merge branch 'master' into temp-sculpt-brush-channeltemp-sculpt-brush-channel
Diffstat (limited to 'source/blender/compositor/realtime_compositor/CMakeLists.txt')
-rw-r--r-- | source/blender/compositor/realtime_compositor/CMakeLists.txt | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/source/blender/compositor/realtime_compositor/CMakeLists.txt b/source/blender/compositor/realtime_compositor/CMakeLists.txt index bab0b5385ec..b4352248b5b 100644 --- a/source/blender/compositor/realtime_compositor/CMakeLists.txt +++ b/source/blender/compositor/realtime_compositor/CMakeLists.txt @@ -3,6 +3,7 @@ set(INC . algorithms + cached_resources ../../blenkernel ../../blenlib ../../gpu @@ -10,6 +11,7 @@ set(INC ../../makesdna ../../makesrna ../../nodes + ../../render ../../gpu/intern ../../../../intern/guardedalloc ) @@ -31,6 +33,7 @@ set(SRC intern/shader_node.cc intern/shader_operation.cc intern/simple_operation.cc + intern/static_cache_manager.cc intern/static_shader_manager.cc intern/texture_pool.cc intern/utilities.cc @@ -51,6 +54,7 @@ set(SRC COM_shader_node.hh COM_shader_operation.hh COM_simple_operation.hh + COM_static_cache_manager.hh COM_static_shader_manager.hh COM_texture_pool.hh COM_utilities.hh @@ -58,14 +62,149 @@ set(SRC algorithms/intern/algorithm_parallel_reduction.cc algorithms/COM_algorithm_parallel_reduction.hh + + cached_resources/intern/morphological_distance_feather_weights.cc + cached_resources/intern/symmetric_blur_weights.cc + cached_resources/intern/symmetric_separable_blur_weights.cc + + cached_resources/COM_cached_resource.hh + cached_resources/COM_morphological_distance_feather_weights.hh + cached_resources/COM_symmetric_blur_weights.hh + cached_resources/COM_symmetric_separable_blur_weights.hh ) set(LIB bf_gpu bf_nodes bf_imbuf + bf_render bf_blenlib bf_blenkernel ) +set(GLSL_SRC + shaders/compositor_alpha_crop.glsl + shaders/compositor_bilateral_blur.glsl + shaders/compositor_blur.glsl + shaders/compositor_blur_variable_size.glsl + shaders/compositor_bokeh_image.glsl + shaders/compositor_box_mask.glsl + shaders/compositor_convert.glsl + shaders/compositor_despeckle.glsl + shaders/compositor_directional_blur.glsl + shaders/compositor_edge_filter.glsl + shaders/compositor_ellipse_mask.glsl + shaders/compositor_filter.glsl + shaders/compositor_flip.glsl + shaders/compositor_image_crop.glsl + shaders/compositor_morphological_distance.glsl + shaders/compositor_morphological_distance_feather.glsl + shaders/compositor_morphological_distance_threshold.glsl + shaders/compositor_morphological_step.glsl + shaders/compositor_normalize.glsl + shaders/compositor_parallel_reduction.glsl + shaders/compositor_projector_lens_distortion.glsl + shaders/compositor_realize_on_domain.glsl + shaders/compositor_screen_lens_distortion.glsl + shaders/compositor_set_alpha.glsl + shaders/compositor_split_viewer.glsl + shaders/compositor_symmetric_blur.glsl + shaders/compositor_symmetric_separable_blur.glsl + shaders/compositor_tone_map_photoreceptor.glsl + shaders/compositor_tone_map_simple.glsl + + shaders/library/gpu_shader_compositor_alpha_over.glsl + shaders/library/gpu_shader_compositor_blur_common.glsl + shaders/library/gpu_shader_compositor_bright_contrast.glsl + shaders/library/gpu_shader_compositor_channel_matte.glsl + shaders/library/gpu_shader_compositor_chroma_matte.glsl + shaders/library/gpu_shader_compositor_color_balance.glsl + shaders/library/gpu_shader_compositor_color_correction.glsl + shaders/library/gpu_shader_compositor_color_matte.glsl + shaders/library/gpu_shader_compositor_color_spill.glsl + shaders/library/gpu_shader_compositor_color_to_luminance.glsl + shaders/library/gpu_shader_compositor_difference_matte.glsl + shaders/library/gpu_shader_compositor_distance_matte.glsl + shaders/library/gpu_shader_compositor_exposure.glsl + shaders/library/gpu_shader_compositor_gamma.glsl + shaders/library/gpu_shader_compositor_hue_correct.glsl + shaders/library/gpu_shader_compositor_hue_saturation_value.glsl + shaders/library/gpu_shader_compositor_invert.glsl + shaders/library/gpu_shader_compositor_luminance_matte.glsl + shaders/library/gpu_shader_compositor_main.glsl + shaders/library/gpu_shader_compositor_map_value.glsl + shaders/library/gpu_shader_compositor_normal.glsl + shaders/library/gpu_shader_compositor_posterize.glsl + shaders/library/gpu_shader_compositor_separate_combine.glsl + shaders/library/gpu_shader_compositor_set_alpha.glsl + shaders/library/gpu_shader_compositor_store_output.glsl + shaders/library/gpu_shader_compositor_texture_utilities.glsl + shaders/library/gpu_shader_compositor_type_conversion.glsl +) + +set(GLSL_C) +foreach(GLSL_FILE ${GLSL_SRC}) + data_to_c_simple(${GLSL_FILE} GLSL_C) +endforeach() + +blender_add_lib(bf_compositor_shaders "${GLSL_C}" "" "" "") + +list(APPEND LIB + bf_compositor_shaders +) + +set(GLSL_SOURCE_CONTENT "") +foreach(GLSL_FILE ${GLSL_SRC}) + get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME) + string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME}) + string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n") +endforeach() + +set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_compositor_source_list.h") +file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}") +list(APPEND SRC ${glsl_source_list_file}) +list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR}) + +target_include_directories(bf_compositor_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR}) + +set(SRC_SHADER_CREATE_INFOS + shaders/infos/compositor_alpha_crop_info.hh + shaders/infos/compositor_bilateral_blur_info.hh + shaders/infos/compositor_blur_info.hh + shaders/infos/compositor_blur_variable_size_info.hh + shaders/infos/compositor_bokeh_image_info.hh + shaders/infos/compositor_box_mask_info.hh + shaders/infos/compositor_convert_info.hh + shaders/infos/compositor_despeckle_info.hh + shaders/infos/compositor_directional_blur_info.hh + shaders/infos/compositor_edge_filter_info.hh + shaders/infos/compositor_ellipse_mask_info.hh + shaders/infos/compositor_filter_info.hh + shaders/infos/compositor_flip_info.hh + shaders/infos/compositor_image_crop_info.hh + shaders/infos/compositor_morphological_distance_feather_info.hh + shaders/infos/compositor_morphological_distance_info.hh + shaders/infos/compositor_morphological_distance_threshold_info.hh + shaders/infos/compositor_morphological_step_info.hh + shaders/infos/compositor_normalize_info.hh + shaders/infos/compositor_parallel_reduction_info.hh + shaders/infos/compositor_projector_lens_distortion_info.hh + shaders/infos/compositor_realize_on_domain_info.hh + shaders/infos/compositor_screen_lens_distortion_info.hh + shaders/infos/compositor_set_alpha_info.hh + shaders/infos/compositor_split_viewer_info.hh + shaders/infos/compositor_symmetric_blur_info.hh + shaders/infos/compositor_symmetric_separable_blur_info.hh + shaders/infos/compositor_tone_map_photoreceptor_info.hh + shaders/infos/compositor_tone_map_simple_info.hh +) + +set(SHADER_CREATE_INFOS_CONTENT "") +foreach(DESCRIPTOR_FILE ${SRC_SHADER_CREATE_INFOS}) + string(APPEND SHADER_CREATE_INFOS_CONTENT "#include \"${DESCRIPTOR_FILE}\"\n") +endforeach() + +set(shader_create_info_list_file "${CMAKE_CURRENT_BINARY_DIR}/compositor_shader_create_info_list.hh") +file(GENERATE OUTPUT ${shader_create_info_list_file} CONTENT "${SHADER_CREATE_INFOS_CONTENT}") + blender_add_lib(bf_realtime_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}") |