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authorHans Goudey <h.goudey@me.com>2022-11-11 04:14:48 +0300
committerHans Goudey <h.goudey@me.com>2022-11-11 04:41:13 +0300
commit9465b109af0b70244a36f9e68493e316d9f8b56f (patch)
treec4d933bf09f8313071556063156538ec3356b24c /source/blender/compositor/realtime_compositor/COM_context.hh
parent026d21a225521670c6b5083da9da61227da69e65 (diff)
parentca1642cd0c5cdf634fe2022c955d93983de95934 (diff)
Merge branch 'master' into refactor-mesh-position-genericrefactor-mesh-position-generic
Diffstat (limited to 'source/blender/compositor/realtime_compositor/COM_context.hh')
-rw-r--r--source/blender/compositor/realtime_compositor/COM_context.hh11
1 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/compositor/realtime_compositor/COM_context.hh b/source/blender/compositor/realtime_compositor/COM_context.hh
index b5c8cea641f..80fb4f70ca4 100644
--- a/source/blender/compositor/realtime_compositor/COM_context.hh
+++ b/source/blender/compositor/realtime_compositor/COM_context.hh
@@ -9,6 +9,7 @@
#include "GPU_texture.h"
+#include "COM_static_cache_manager.hh"
#include "COM_static_shader_manager.hh"
#include "COM_texture_pool.hh"
@@ -22,14 +23,17 @@ namespace blender::realtime_compositor {
* providing input data like render passes and the active scene, as well as references to the data
* where the output of the evaluator will be written. The class also provides a reference to the
* texture pool which should be implemented by the caller and provided during construction.
- * Finally, the class have an instance of a static shader manager for convenient shader
- * acquisition. */
+ * Finally, the class have an instance of a static shader manager and a static resource manager
+ * for acquiring cached shaders and resources efficiently. */
class Context {
private:
/* A texture pool that can be used to allocate textures for the compositor efficiently. */
TexturePool &texture_pool_;
/* A static shader manager that can be used to acquire shaders for the compositor efficiently. */
StaticShaderManager shader_manager_;
+ /* A static cache manager that can be used to acquire cached resources for the compositor
+ * efficiently. */
+ StaticCacheManager cache_manager_;
public:
Context(TexturePool &texture_pool);
@@ -67,6 +71,9 @@ class Context {
/* Get a reference to the static shader manager of this context. */
StaticShaderManager &shader_manager();
+
+ /* Get a reference to the static cache manager of this context. */
+ StaticCacheManager &cache_manager();
};
} // namespace blender::realtime_compositor