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author | Hans Goudey <h.goudey@me.com> | 2022-11-11 04:14:48 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-11-11 04:41:13 +0300 |
commit | 9465b109af0b70244a36f9e68493e316d9f8b56f (patch) | |
tree | c4d933bf09f8313071556063156538ec3356b24c /source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh | |
parent | 026d21a225521670c6b5083da9da61227da69e65 (diff) | |
parent | ca1642cd0c5cdf634fe2022c955d93983de95934 (diff) |
Merge branch 'master' into refactor-mesh-position-genericrefactor-mesh-position-generic
Diffstat (limited to 'source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh')
-rw-r--r-- | source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh new file mode 100644 index 00000000000..05d3c7c6f3e --- /dev/null +++ b/source/blender/compositor/realtime_compositor/cached_resources/COM_symmetric_blur_weights.hh @@ -0,0 +1,52 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#pragma once + +#include <cstdint> + +#include "BLI_math_vec_types.hh" + +#include "GPU_shader.h" +#include "GPU_texture.h" + +#include "COM_cached_resource.hh" + +namespace blender::realtime_compositor { + +/* ------------------------------------------------------------------------------------------------ + * Symmetric Blur Weights Key. + */ +class SymmetricBlurWeightsKey { + public: + int type; + float2 radius; + + SymmetricBlurWeightsKey(int type, float2 radius); + + uint64_t hash() const; +}; + +bool operator==(const SymmetricBlurWeightsKey &a, const SymmetricBlurWeightsKey &b); + +/* ------------------------------------------------------------------------------------------------- + * Symmetric Blur Weights. + * + * A cached resource that computes and caches a 2D GPU texture containing the weights of the filter + * of the given type and radius. The filter is assumed to be symmetric, because the filter + * functions are evaluated on the normalized distance to the center. Consequently, only the upper + * right quadrant are computed and the shader takes that into consideration. */ +class SymmetricBlurWeights : public CachedResource { + private: + GPUTexture *texture_ = nullptr; + + public: + SymmetricBlurWeights(int type, float2 radius); + + ~SymmetricBlurWeights(); + + void bind_as_texture(GPUShader *shader, const char *texture_name) const; + + void unbind_as_texture() const; +}; + +} // namespace blender::realtime_compositor |