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author | Julian Eisel <julian@blender.org> | 2022-11-10 15:17:42 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2022-11-10 15:17:42 +0300 |
commit | 7246c387435769a169ac24c91434c615df6434b4 (patch) | |
tree | 61842e3e0ce85e80720fdd7476d44d2e629f59fd /source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh | |
parent | c5f55d17096d373791363e46004176e3f7f7ae52 (diff) | |
parent | 0b4bd3ddc016298e868169a541cf6c132b10c587 (diff) |
Merge branch 'master' into asset-browser-grid-viewasset-browser-grid-view
Diffstat (limited to 'source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh')
-rw-r--r-- | source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh new file mode 100644 index 00000000000..35e60056736 --- /dev/null +++ b/source/blender/compositor/realtime_compositor/shaders/infos/compositor_convert_info.hh @@ -0,0 +1,69 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include "gpu_shader_create_info.hh" + +GPU_SHADER_CREATE_INFO(compositor_convert_shared) + .local_group_size(16, 16) + .sampler(0, ImageType::FLOAT_2D, "input_tx") + .typedef_source("gpu_shader_compositor_type_conversion.glsl") + .compute_source("compositor_convert.glsl"); + +GPU_SHADER_CREATE_INFO(compositor_convert_float_to_vector) + .additional_info("compositor_convert_shared") + .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") + .define("CONVERT_EXPRESSION(value)", "vec4(vec3_from_float(value.x), 0.0)") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(compositor_convert_float_to_color) + .additional_info("compositor_convert_shared") + .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") + .define("CONVERT_EXPRESSION(value)", "vec4_from_float(value.x)") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(compositor_convert_color_to_float) + .additional_info("compositor_convert_shared") + .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") + .define("CONVERT_EXPRESSION(value)", "vec4(float_from_vec4(value), vec3(0.0))") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(compositor_convert_color_to_vector) + .additional_info("compositor_convert_shared") + .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") + .define("CONVERT_EXPRESSION(value)", "vec4(vec3_from_vec4(value), 0.0)") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(compositor_convert_vector_to_float) + .additional_info("compositor_convert_shared") + .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") + .define("CONVERT_EXPRESSION(value)", "vec4(float_from_vec3(value.xyz), vec3(0.0))") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(compositor_convert_vector_to_color) + .additional_info("compositor_convert_shared") + .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") + .define("CONVERT_EXPRESSION(value)", "vec4_from_vec3(value.xyz)") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(compositor_extract_alpha_from_color) + .additional_info("compositor_convert_shared") + .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") + .define("CONVERT_EXPRESSION(value)", "vec4(value.a, vec3(0.0))") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(compositor_convert_color_to_half_color) + .additional_info("compositor_convert_shared") + .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") + .define("CONVERT_EXPRESSION(value)", "value") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(compositor_convert_float_to_half_float) + .additional_info("compositor_convert_shared") + .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") + .define("CONVERT_EXPRESSION(value)", "vec4(value.r, vec3(0.0))") + .do_static_compilation(true); + +GPU_SHADER_CREATE_INFO(compositor_convert_color_to_opaque) + .additional_info("compositor_convert_shared") + .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") + .define("CONVERT_EXPRESSION(value)", "vec4(value.rgb, 1.0)") + .do_static_compilation(true); |