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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 18:41:46 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 18:42:52 +0300
commit253dce07d7cccb769d34356fc34c5900f7cd0ec8 (patch)
treee4018aaa2b89340d7d2e08cdbcba8ea3ff40b0cc /source/blender/compositor
parentfe52a05e950e474036c80f554a4675f12203695b (diff)
parent0cff044d84646c2890f13b8915eb708861bb36d6 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/compositor')
-rw-r--r--source/blender/compositor/intern/COM_Converter.cpp2
-rw-r--r--source/blender/compositor/intern/COM_ExecutionGroup.cpp2
-rw-r--r--source/blender/compositor/intern/COM_MemoryProxy.h2
-rw-r--r--source/blender/compositor/nodes/COM_DilateErodeNode.h2
-rw-r--r--source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_ScaleOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_SunBeamsOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_VectorBlurOperation.cpp2
8 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/compositor/intern/COM_Converter.cpp b/source/blender/compositor/intern/COM_Converter.cpp
index c9181905908..bc41be24e71 100644
--- a/source/blender/compositor/intern/COM_Converter.cpp
+++ b/source/blender/compositor/intern/COM_Converter.cpp
@@ -394,7 +394,7 @@ Node *Converter::convert(bNode *b_node)
case CMP_NODE_TRACKPOS:
node = new TrackPositionNode(b_node);
break;
- /* not inplemented yet */
+ /* not implemented yet */
case CMP_NODE_PIXELATE:
node = new PixelateNode(b_node);
break;
diff --git a/source/blender/compositor/intern/COM_ExecutionGroup.cpp b/source/blender/compositor/intern/COM_ExecutionGroup.cpp
index c4ef21d1f13..603254baba2 100644
--- a/source/blender/compositor/intern/COM_ExecutionGroup.cpp
+++ b/source/blender/compositor/intern/COM_ExecutionGroup.cpp
@@ -437,7 +437,7 @@ void ExecutionGroup::determineChunkRect(rcti *rect, const unsigned int chunkNumb
MemoryBuffer *ExecutionGroup::allocateOutputBuffer(int /*chunkNumber*/,
rcti *rect)
{
- // we asume that this method is only called from complex execution groups.
+ // we assume that this method is only called from complex execution groups.
NodeOperation *operation = this->getOutputOperation();
if (operation->isWriteBufferOperation()) {
WriteBufferOperation *writeOperation = (WriteBufferOperation *)operation;
diff --git a/source/blender/compositor/intern/COM_MemoryProxy.h b/source/blender/compositor/intern/COM_MemoryProxy.h
index 884b32fd6ff..20368eebde0 100644
--- a/source/blender/compositor/intern/COM_MemoryProxy.h
+++ b/source/blender/compositor/intern/COM_MemoryProxy.h
@@ -39,7 +39,7 @@ class WriteBufferOperation;
class MemoryProxy {
private:
/**
- * \brief reference to the ouput operation of the executiongroup
+ * \brief reference to the output operation of the executiongroup
*/
WriteBufferOperation *m_writeBufferOperation;
diff --git a/source/blender/compositor/nodes/COM_DilateErodeNode.h b/source/blender/compositor/nodes/COM_DilateErodeNode.h
index a3d26ada95b..0033fa558fe 100644
--- a/source/blender/compositor/nodes/COM_DilateErodeNode.h
+++ b/source/blender/compositor/nodes/COM_DilateErodeNode.h
@@ -30,7 +30,7 @@
* \ingroup Node
*/
class DilateErodeNode : public Node {
- NodeBlurData m_alpha_blur; /* only used for blurring alpha, since the dilate/erode node doesnt have this */
+ NodeBlurData m_alpha_blur; /* only used for blurring alpha, since the dilate/erode node doesn't have this */
public:
DilateErodeNode(bNode *editorNode);
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;
diff --git a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
index d570424cb69..c3fc632c05d 100644
--- a/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_FastGaussianBlurOperation.cpp
@@ -128,7 +128,7 @@ void FastGaussianBlurOperation::IIR_gauss(MemoryBuffer *src, float sigma, unsign
if ((xy < 1) || (xy > 3)) xy = 3;
// XXX The YVV macro defined below explicitly expects sources of at least 3x3 pixels,
- // so just skiping blur along faulty direction if src's def is below that limit!
+ // so just skipping blur along faulty direction if src's def is below that limit!
if (src_width < 3) xy &= ~1;
if (src_height < 3) xy &= ~2;
if (xy < 1) return;
diff --git a/source/blender/compositor/operations/COM_ScaleOperation.cpp b/source/blender/compositor/operations/COM_ScaleOperation.cpp
index b498b359144..ff6b2438e9b 100644
--- a/source/blender/compositor/operations/COM_ScaleOperation.cpp
+++ b/source/blender/compositor/operations/COM_ScaleOperation.cpp
@@ -201,7 +201,7 @@ bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input, ReadB
}
-// Absolute fixed siez
+// Absolute fixed size
ScaleFixedSizeOperation::ScaleFixedSizeOperation() : BaseScaleOperation()
{
this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
diff --git a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
index 40f2ee226ae..fc3dc6acca0 100644
--- a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
+++ b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
@@ -141,7 +141,7 @@ struct BufferLineAccumulator {
/**
* Perform the actual accumulation along a ray segment from source to pt.
- * Only pixels withing dist_min..dist_max contribute.
+ * Only pixels within dist_min..dist_max contribute.
*
* The loop runs backwards(!) over the primary sector space axis u, i.e. increasing distance to pt.
* After each step it decrements v by dv < 1, adding a buffer shift when necessary.
diff --git a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
index d14d745d049..76550bf4119 100644
--- a/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_VectorBlurOperation.cpp
@@ -761,7 +761,7 @@ void zbuf_accumulate_vecblur(
}
/* blend with a falloff. this fixes the ugly effect you get with
- * a fast moving object. then it looks like a solid object overlayed
+ * a fast moving object. then it looks like a solid object overlaid
* over a very transparent moving version of itself. in reality, the
* whole object should become transparent if it is moving fast, be
* we don't know what is behind it so we don't do that. this hack