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authorSergey Sharybin <sergey.vfx@gmail.com>2017-10-24 17:39:26 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-10-24 17:39:26 +0300
commitd012c9d0f46f931bc308da3fd70d9d7d5b298bb3 (patch)
treea85a081b83277e74841aaa1def57f13003e16fff /source/blender/depsgraph/DEG_depsgraph_build.h
parentb6560d9fc16d74409c001bffc37a85ba1d224475 (diff)
Depsgraph: Remove residue of motion path optimization
This needs to be re-implemented in a new fashion, without touching global list of bases and become compatible with the new dependency graph. The idea to go here would be to create new dependency graph for motion path evaluation, bring a single object in there (which will pull all dependencies at a construction) and use that. Needs working copy-on-write first tho.
Diffstat (limited to 'source/blender/depsgraph/DEG_depsgraph_build.h')
-rw-r--r--source/blender/depsgraph/DEG_depsgraph_build.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
index 067bd5ba8e9..84cf12ba675 100644
--- a/source/blender/depsgraph/DEG_depsgraph_build.h
+++ b/source/blender/depsgraph/DEG_depsgraph_build.h
@@ -74,8 +74,7 @@ void DEG_relations_tag_update(struct Main *bmain);
void DEG_scene_relations_update(struct Main *bmain, struct Scene *scene);
/* Rebuild dependency graph only for a given scene. */
-void DEG_scene_relations_rebuild(struct Main *bmain,
- struct Scene *scene);
+void DEG_scene_relations_rebuild(struct Main *bmain, struct Scene *scene);
/* Add Dependencies ----------------------------- */