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authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-01 13:46:47 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-03 16:50:40 +0300
commit3369b8289167ddf3dbca0e3895d598bf73534124 (patch)
tree81a5025da18727686a03644d0fa45eb3999c0695 /source/blender/depsgraph/intern/builder/deg_builder_nodes.h
parente8f10d6475765685acee21ca5e8d48f568ee2031 (diff)
Depsgraph: Add scene audio component
The idea is to make that responsible for dealing with things like audio update on frame jump and such.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.h')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index 9805bd97b08..9074efefe50 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -209,6 +209,7 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder {
void build_speaker(Speaker *speaker);
void build_sound(bSound *sound);
void build_sequencer(Scene *scene);
+ void build_scene_audio(Scene *scene);
/* Per-ID information about what was already in the dependency graph.
* Allows to re-use certain values, to speed up following evaluation. */