diff options
author | Jacques Lucke <jacques@blender.org> | 2020-06-10 16:25:39 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2020-06-10 16:33:50 +0300 |
commit | a7ea07c6777a93373c8261d4a36edcee8a66a460 (patch) | |
tree | 3ea0626fadf4ad92571ce6ee78b8851c38700d64 /source/blender/depsgraph/intern/eval | |
parent | 044b824c9d4e718391fcb69ac226b61a4638c42a (diff) |
Depsgraph: use blender::Vector instead of std::vector
We decided that `blender::Vector` should be the default choice for
a vector data structure in Blender.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D7981
Diffstat (limited to 'source/blender/depsgraph/intern/eval')
-rw-r--r-- | source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_animation.cc | 2 | ||||
-rw-r--r-- | source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_animation.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_animation.cc b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_animation.cc index e3beeb52ab1..29f70e8548e 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_animation.cc +++ b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_animation.cc @@ -70,7 +70,7 @@ void animated_property_store_cb(ID *id, FCurve *fcurve, void *data_v) return; } - data->backup->values_backup.emplace_back(fcurve->rna_path, fcurve->array_index, value); + data->backup->values_backup.append({fcurve->rna_path, fcurve->array_index, value}); } } // namespace diff --git a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_animation.h b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_animation.h index d97ee2b0556..d021354e6f2 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_animation.h +++ b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_animation.h @@ -59,7 +59,7 @@ class AnimationBackup { void restore_to_id(ID *id); bool meed_value_backup; - vector<AnimationValueBackup> values_backup; + Vector<AnimationValueBackup> values_backup; }; } // namespace DEG |