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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-05-17 11:20:34 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-05-17 11:22:40 +0300 |
commit | 24676b535af5fe3feede0cb42838f8eb7b00e92c (patch) | |
tree | 8e8945805708465c85e63105cfb66dd3498a7e2f /source/blender/depsgraph/intern | |
parent | 0a6c57d3d2e6c9540e6bd298089e6fc8e2c5f2b0 (diff) |
Fix T49981: When camera is on inactive layer, it does not evaluate constraints
Second round of fix, was broken by 843be91.
Diffstat (limited to 'source/blender/depsgraph/intern')
-rw-r--r-- | source/blender/depsgraph/intern/depsgraph_tag.cc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc index cfc9005a1e3..e74972a688b 100644 --- a/source/blender/depsgraph/intern/depsgraph_tag.cc +++ b/source/blender/depsgraph/intern/depsgraph_tag.cc @@ -356,6 +356,10 @@ void DEG_graph_on_visible_update(Main *bmain, Scene *scene) Object *object = base->object; DEG::IDDepsNode *id_node = graph->find_id_node(&object->id); id_node->layers |= base->lay; + if (object == scene->camera) { + /* Camera should always be updated, it used directly by viewport. */ + id_node->layers |= (unsigned int)(-1); + } } DEG::deg_graph_build_flush_layers(graph); LINKLIST_FOREACH (Base *, base, &scene->base) { |