diff options
author | Julian Eisel <julian@blender.org> | 2020-07-01 18:13:57 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-07-01 18:13:57 +0300 |
commit | 0829cebeb024095c268f190c34daa8ae9a5a224c (patch) | |
tree | 12ee5a4a1c2a32e12eff47c8eb9bb0ed217791c1 /source/blender/draw/CMakeLists.txt | |
parent | cfde6ebf450594faa57c4bfeaecff10fe512c91b (diff) | |
parent | 42be3964eb201180f6b0fa1ff6ce43b8c3845bc2 (diff) |
Merge branch 'master' into asset-uuid--archivedasset-uuid--archived
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index a26c150cb51..1ddae11999b 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -214,6 +214,7 @@ data_to_c_simple(engines/eevee/shaders/effect_downsample_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_downsample_cube_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_gtao_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_velocity_resolve_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_velocity_tile_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_minmaxz_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_mist_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_motion_blur_frag.glsl SRC) @@ -224,6 +225,8 @@ data_to_c_simple(engines/eevee/shaders/effect_temporal_aa.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/object_motion_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/object_motion_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/prepass_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/prepass_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_accum_frag.glsl SRC) @@ -310,6 +313,7 @@ data_to_c_simple(engines/basic/shaders/depth_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/antialiasing_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/antialiasing_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/armature_dof_vert.glsl SRC) +data_to_c_simple(engines/overlay/shaders/armature_dof_solid_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/armature_envelope_outline_vert.glsl SRC) data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_frag.glsl SRC) data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_vert.glsl SRC) |