diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-06-13 18:39:39 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2017-06-15 01:53:41 +0300 |
commit | dccf46f18ffe741ae5f0193b75d4a5688096cf9a (patch) | |
tree | 0fc27ad6908b27d4cc0b3bfc65dd8f4d52e84183 /source/blender/draw/CMakeLists.txt | |
parent | 8e5609665fefb004ce2e759a49e063479cf01b3d (diff) |
Eevee: Add Irradiance Grid support
Early implementation. Slow and still has quality
3 ways of storing irradiance:
- Spherical Harmonics: Have problem with directionnal lighting.
- HL2 diffuse cube: Very low resolution but smooth transitions.
- Diffuse cube: High storage requirement.
Also include some name change.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 35df504fa58..48d502eb342 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -118,8 +118,8 @@ data_to_c_simple(engines/clay/shaders/ssao_groundtruth.glsl SRC) data_to_c_simple(engines/eevee/shaders/default_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/default_world_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/background_vert.glsl SRC) -data_to_c_simple(engines/eevee/shaders/lightprobe_filter_frag.glsl SRC) -data_to_c_simple(engines/eevee/shaders/lightprobe_sh_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_geom.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC) |