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authorClément Foucault <foucault.clem@gmail.com>2017-06-13 18:39:39 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-15 01:53:41 +0300
commitdccf46f18ffe741ae5f0193b75d4a5688096cf9a (patch)
tree0fc27ad6908b27d4cc0b3bfc65dd8f4d52e84183 /source/blender/draw/CMakeLists.txt
parent8e5609665fefb004ce2e759a49e063479cf01b3d (diff)
Eevee: Add Irradiance Grid support
Early implementation. Slow and still has quality 3 ways of storing irradiance: - Spherical Harmonics: Have problem with directionnal lighting. - HL2 diffuse cube: Very low resolution but smooth transitions. - Diffuse cube: High storage requirement. Also include some name change.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r--source/blender/draw/CMakeLists.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 35df504fa58..48d502eb342 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -118,8 +118,8 @@ data_to_c_simple(engines/clay/shaders/ssao_groundtruth.glsl SRC)
data_to_c_simple(engines/eevee/shaders/default_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/default_world_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/background_vert.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_filter_frag.glsl SRC)
-data_to_c_simple(engines/eevee/shaders/lightprobe_sh_frag.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC)