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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-05 21:51:16 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-05 22:04:21 +0300 |
commit | 817cf2a317388b8bfc29ddf27a49b0628eb8e1ab (patch) | |
tree | ba91e9fbe5ed957d05634de1f0df514d2b4d91ad /source/blender/draw/CMakeLists.txt | |
parent | b2188d631a81972f38548a333757eb21ddd784b0 (diff) |
Armature: Rename bone shaders and add 2 colors smooth blending.
This will enable us to do more nice stuff in future commits.
This commit is a temporary commit, it will compile but will crash if
trying to display any armature. Next commit does work.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 3c4d7da29fb..1550f48fec5 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -224,12 +224,15 @@ data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC) data_to_c_simple(modes/shaders/common_view_lib.glsl SRC) data_to_c_simple(modes/shaders/common_fxaa_lib.glsl SRC) data_to_c_simple(modes/shaders/common_fullscreen_vert.glsl SRC) -data_to_c_simple(modes/shaders/armature_sphere_vert.glsl SRC) -data_to_c_simple(modes/shaders/armature_sphere_frag.glsl SRC) +data_to_c_simple(modes/shaders/armature_sphere_solid_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_sphere_solid_frag.glsl SRC) data_to_c_simple(modes/shaders/armature_sphere_outline_vert.glsl SRC) -data_to_c_simple(modes/shaders/armature_envelope_vert.glsl SRC) -data_to_c_simple(modes/shaders/armature_envelope_frag.glsl SRC) +data_to_c_simple(modes/shaders/armature_envelope_solid_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_envelope_solid_frag.glsl SRC) data_to_c_simple(modes/shaders/armature_envelope_outline_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_envelope_distance_frag.glsl SRC) +data_to_c_simple(modes/shaders/armature_shape_solid_vert.glsl SRC) +data_to_c_simple(modes/shaders/armature_shape_solid_frag.glsl SRC) data_to_c_simple(modes/shaders/armature_shape_outline_vert.glsl SRC) data_to_c_simple(modes/shaders/armature_shape_outline_geom.glsl SRC) data_to_c_simple(modes/shaders/edit_mesh_overlay_frag.glsl SRC) |