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AgeCommit message (Expand)Author
2022-11-04Realtime Compositor: Implement static cache managerOmar Emara
2022-10-25DRW: Pointcloud: Refactor drawing to remove instancingClément Foucault
2022-10-24GPencil: Port draw_cache_impl_gpencil.cc to C++Clément Foucault
2022-10-13Draw: Add missing TBB define to draw moduleHans Goudey
2022-10-11Cleanup: Move draw_cache_impl_volume.c to C++Hans Goudey
2022-10-07Overlay: Use global viewport size instead of DRWView oneClément Foucault
2022-10-03Cleanup: sort cmake file listsCampbell Barton
2022-10-03CMake: add missing headersCampbell Barton
2022-09-30Cleanup: Move draw_manager_data.cc to C++Hans Goudey
2022-09-30Cleanup: Move files that use mesh runtime data to C++Hans Goudey
2022-09-29Sculpt: Rewrite PBVH drawJoseph Eagar
2022-09-28Geometry Nodes: viewport previewJacques Lucke
2022-09-22Metal: First set of Geometry Shader alternative implementations using SSBO ve...Jason Fielder
2022-09-19Move overlay engine to C++Jacques Lucke
2022-09-16Revert "EEVEE: Fix volumetric resolve in large scenes."Jeroen Bakker
2022-09-13EEVEE: Fix volumetric resolve in large scenes.Jeroen Bakker
2022-09-13EEVEE-Next: Cryptomatte render passes.Jeroen Bakker
2022-09-07CMake: add missing headersCampbell Barton
2022-09-07Cleanup: sort cmake file listsCampbell Barton
2022-09-02DRW-Next: Add uniform attributes (object attributes) supportClément Foucault
2022-09-02DRWManager: New implementation.Clément Foucault
2022-08-27CMake: include missing header filesCampbell Barton
2022-08-17Metaball: Evaluate metaball objects as mesh componentsHans Goudey
2022-08-15EEVEE-Next: HiZ Buffer: New implementationClément Foucault
2022-08-15GPU: replace GLEW with libepoxyChristian Rauch
2022-08-14EEVEE-Next: Light: New light moduleClément Foucault
2022-08-14DRW: Add intersection and shape libraries for GLSLClément Foucault
2022-08-10Realtime Compositor: Add evaluator and engineOmar Emara
2022-08-09Cleanup: Move draw_cache_impl_pointcloud.c to C++Hans Goudey
2022-08-09DRW: DebugDraw: Port module to C++ and add GPU capabilitiesClément Foucault
2022-08-05EEVEE-Next: Depth Of Field: Improve Temporal stabilityClément Foucault
2022-08-02EEVEE-Next: Depth Of Field: Port implementation to compute shaderClément Foucault
2022-08-01Merge branch 'blender-v3.3-release'Jeroen Bakker
2022-08-01Eevee: Add support of rendering curves with cryptomatte.Jeroen Bakker
2022-07-28EEVEE-Next: Motion Blur new implementationClément Foucault
2022-07-26Refactor: Extract color attributes as generic attributesHans Goudey
2022-07-21EEVEE-Next: Add Temporal-AntiAliasingClément Foucault
2022-07-08Draw: Curve outline drawing in object mode.Jeroen Bakker
2022-07-07Curves: Add sculpt selection overlayHans Goudey
2022-06-30EEVEE-Next: Add Film and RenderBuffers moduleClément Foucault
2022-06-05Cleanup: Move remaining mesh draw code to C++Hans Goudey
2022-06-03Cleanup: DRW: Overlay: Make simple fragment shaders localClément Foucault
2022-06-02Cleanup: DRW: Added basic_ prefix to all *.glsl files in basic/shadersClément Foucault
2022-06-02Cleanup: DRW: Added overlay_ prefix to all *.glsl files in overlay/shadersClément Foucault
2022-05-31Cleanup: tabs to spaces for CMake files & sort file-listsCampbell Barton
2022-05-24EEVEE: support Curves attributes renderingKévin Dietrich
2022-05-19EEVEE-Next: Add Velocity moduleClément Foucault
2022-05-17EEVEE-Next: Add camera moduleClément Foucault
2022-05-12DRW: Port draw_shader to C++Clément Foucault
2022-05-12DRW: Port draw_hair to C++Clément Foucault