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author | Clément Foucault <foucault.clem@gmail.com> | 2017-06-17 02:59:01 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-06-19 11:47:56 +0300 |
commit | 5a029d7a6d80dccd9e56594314b8c6f5b802b095 (patch) | |
tree | 12ab1314b8b14a5d83ff8fa0cb6d3a652e1a56a1 /source/blender/draw/CMakeLists.txt | |
parent | bd9a328b588d32d82a6ee03c2256b21abfc81d39 (diff) |
Eevee: Add data display for planar reflection.
Maybe not very useful but it's here for feature parity with the other probes.
The fragment shader clipping is here because I'm lazy and don't want to creating a proper quad Batch.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index d142f416f58..5e9b8f84b29 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -126,6 +126,8 @@ data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_vert.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/lit_surface_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_bloom_frag.glsl SRC) |