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AgeCommit message (Expand)Author
2019-12-02Merge branch 'master' into tmp-overlay-enginetmp-overlay-engineClément Foucault
2019-12-02Overlay Engine: Change Antialiasing implementation to a novel method!Clément Foucault
2019-11-29Overlay Engine: Add SMAA to replace FXAAClément Foucault
2019-11-27EEVEE: GLSL RenderpassesJeroen Bakker
2019-11-23Overlay Engine: Add FXAA as base AntialiasingClément Foucault
2019-11-20Cleanup: DRW: Remove old unused codeClément Foucault
2019-11-20Overlay Engine: Edit Mode: Change Normal overlaysClément Foucault
2019-11-19Overlay Engine: Edit Mesh: Port Occlusion detection to shaderClément Foucault
2019-11-19Overlay Engine: Loose Edges/VertsClément Foucault
2019-11-18Overlay Engine: Sculpt MaskClément Foucault
2019-11-18Overlay Engine: ParticlesClément Foucault
2019-11-17Overlay Engine: Paint ModesClément Foucault
2019-11-16Overlay Engine: LatticeClément Foucault
2019-11-16Overlay Engine: MetaBallClément Foucault
2019-11-16Overlay Engine: Edit TextClément Foucault
2019-11-16Overlay Engine: Edit Curve / SurfaceClément Foucault
2019-11-15Overlay Engine: Motion PathClément Foucault
2019-11-15Overlay Engine: Image EmptiesClément Foucault
2019-11-12Overlay Engine: ArmaturesClément Foucault
2019-11-10Overlay Engine: Volume VelocityClément Foucault
2019-11-09Overlay Engine: More Extra overlaysClément Foucault
2019-11-08Overlay Engine: Camera Reconstruction & TrackingClément Foucault
2019-11-06Overlay Engine: Separate GroundLine/Point to a separate bufferClément Foucault
2019-11-06Overlay Engine: Add LampsClément Foucault
2019-11-04Overlay Engine: Add Edit MeshClément Foucault
2019-11-02Overlay Engine: Add OutlineClément Foucault
2019-11-01Overlay Engine: Add GridClément Foucault
2019-11-01Overlay Engine: Initial CommitClément Foucault
2019-10-16Fix T68380 Skin modifier root not displayedClément Foucault
2019-09-09Cleanup: sort struct, file listsCampbell Barton
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-263D View: show selected object axis when affect origins is enabledCampbell Barton
2019-08-14Mesh Batch Cache: Refactor + MultithreadClément Foucault
2019-08-14Cleanup: clang-format, sort structs & cmake filesCampbell Barton
2019-08-12Cleanup: DRW manager: Move `select_buffer.c` utilities out of the selection e...mano-wii
2019-08-07Edit Mesh Selection: Move ED_view3d_select_ functions to bf_drawmano-wii
2019-08-04Cleanup: Fix eeve_lut arrays being duplicated in blender binary.Lazydodo
2019-07-31Cleanup: Rearrange Select Engine into multiple filesmano-wii
2019-07-303D View: Move selection API to a Selection engine.mano-wii
2019-06-21Fix T62876: Camera Background ImagesJeroen Bakker
2019-06-21Fix T65745: Bone Selection X-Ray Drawing.Jeroen Bakker
2019-06-05TexturePaint: Missing Texture Depth TestJeroen Bakker
2019-06-04Eevee: Merge shadow map processing into one drawcall per lightClément Foucault
2019-05-08DRW: Move all batch request functions to own headerClément Foucault
2019-04-25Overlay: Mesh AnalysisJeroen Bakker
2019-04-24Cleanup: sort CMake include pathsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-16CMake: add libs needed for gtestsCampbell Barton
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton