diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-02-06 08:10:03 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-02-06 10:03:28 +0300 |
commit | 28dfc47cf0b068d0103986424f79eeea59f2039b (patch) | |
tree | 5be77cc019cb6deda3416e0dc2385b48eac1232a /source/blender/draw/DRW_engine.h | |
parent | 1c600cc643306c12f2bc652b2ea921ecbb3cfadf (diff) |
Object Mode: Add to EvaluationContext & DRWContextState
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index c4946e2a4b8..30470b227b4 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -91,25 +91,25 @@ void DRW_draw_view(const struct bContext *C); void DRW_draw_render_loop_ex( struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, - struct ARegion *ar, struct View3D *v3d, + struct ARegion *ar, struct View3D *v3d, const short object_mode, const struct bContext *evil_C); void DRW_draw_render_loop( struct Depsgraph *depsgraph, - struct ARegion *ar, struct View3D *v3d); + struct ARegion *ar, struct View3D *v3d, const short object_mode); void DRW_draw_render_loop_offscreen( struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, - struct ARegion *ar, struct View3D *v3d, + struct ARegion *ar, struct View3D *v3d, const short object_mode, const bool draw_background, struct GPUOffScreen *ofs, struct GPUViewport *viewport); void DRW_draw_select_loop( struct Depsgraph *depsgraph, - struct ARegion *ar, struct View3D *v3d, + struct ARegion *ar, struct View3D *v3d, const short object_mode, bool use_obedit_skip, bool use_nearest, const struct rcti *rect); void DRW_draw_depth_loop( struct Depsgraph *depsgraph, - struct ARegion *ar, struct View3D *v3d); + struct ARegion *ar, struct View3D *v3d, const short object_mode); /* This is here because GPUViewport needs it */ void DRW_pass_free(struct DRWPass *pass); |