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authorCampbell Barton <ideasman42@gmail.com>2018-02-06 08:10:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-02-06 10:03:28 +0300
commit28dfc47cf0b068d0103986424f79eeea59f2039b (patch)
tree5be77cc019cb6deda3416e0dc2385b48eac1232a /source/blender/draw/DRW_engine.h
parent1c600cc643306c12f2bc652b2ea921ecbb3cfadf (diff)
Object Mode: Add to EvaluationContext & DRWContextState
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index c4946e2a4b8..30470b227b4 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -91,25 +91,25 @@ void DRW_draw_view(const struct bContext *C);
void DRW_draw_render_loop_ex(
struct Depsgraph *depsgraph,
struct RenderEngineType *engine_type,
- struct ARegion *ar, struct View3D *v3d,
+ struct ARegion *ar, struct View3D *v3d, const short object_mode,
const struct bContext *evil_C);
void DRW_draw_render_loop(
struct Depsgraph *depsgraph,
- struct ARegion *ar, struct View3D *v3d);
+ struct ARegion *ar, struct View3D *v3d, const short object_mode);
void DRW_draw_render_loop_offscreen(
struct Depsgraph *depsgraph,
struct RenderEngineType *engine_type,
- struct ARegion *ar, struct View3D *v3d,
+ struct ARegion *ar, struct View3D *v3d, const short object_mode,
const bool draw_background,
struct GPUOffScreen *ofs,
struct GPUViewport *viewport);
void DRW_draw_select_loop(
struct Depsgraph *depsgraph,
- struct ARegion *ar, struct View3D *v3d,
+ struct ARegion *ar, struct View3D *v3d, const short object_mode,
bool use_obedit_skip, bool use_nearest, const struct rcti *rect);
void DRW_draw_depth_loop(
struct Depsgraph *depsgraph,
- struct ARegion *ar, struct View3D *v3d);
+ struct ARegion *ar, struct View3D *v3d, const short object_mode);
/* This is here because GPUViewport needs it */
void DRW_pass_free(struct DRWPass *pass);