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authorClément Foucault <foucault.clem@gmail.com>2017-05-30 23:28:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-30 23:30:16 +0300
commite7fb013a60dd91caef1b1dd80f52b3996f06a21c (patch)
treeca9ec934203b7cc5e48f2fbc65b982487be91323 /source/blender/draw/DRW_engine.h
parentff0210319480ac9a77897bed716088a0bc18cd35 (diff)
Draw Manager: Add SceneLayerEngineData and use callbacks to clear runtime engine data
Diffstat (limited to 'source/blender/draw/DRW_engine.h')
-rw-r--r--source/blender/draw/DRW_engine.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index c5cf029febb..0aca41a970d 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -80,8 +80,6 @@ void DRW_draw_depth_loop(
struct Depsgraph *graph,
struct ARegion *ar, struct View3D *v3d);
-void DRW_object_engine_data_free(struct Object *ob);
-
/* This is here because GPUViewport needs it */
void DRW_pass_free(struct DRWPass *pass);