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authorClément Foucault <foucault.clem@gmail.com>2018-03-25 18:13:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-25 21:06:12 +0300
commite5ee1ed8183dad74b91198c60d014490d4cdfb3b (patch)
treefa96eb0dea5a2efcd927b0742a870cc10521efc3 /source/blender/draw/engines/basic/basic_engine.c
parent9c1ab47fc44aa592e78bd129f5911a9708a82e78 (diff)
Basic Engine: Remove unneeded use of Framebuffers.
Diffstat (limited to 'source/blender/draw/engines/basic/basic_engine.c')
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c58
1 files changed, 3 insertions, 55 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index 31a431e3001..171b9111bac 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -46,34 +46,10 @@
/* GPUViewport.storage
* Is freed everytime the viewport engine changes */
-typedef struct BASIC_Storage {
- int dummy;
-} BASIC_Storage;
-
typedef struct BASIC_StorageList {
- struct BASIC_Storage *storage;
struct BASIC_PrivateData *g_data;
} BASIC_StorageList;
-typedef struct BASIC_FramebufferList {
- /* default */
- struct GPUFrameBuffer *default_fb;
- /* engine specific */
-#ifdef USE_DEPTH
- struct GPUFrameBuffer *dupli_depth;
-#endif
-} BASIC_FramebufferList;
-
-typedef struct BASIC_TextureList {
- /* default */
- struct GPUTexture *color;
-#ifdef USE_DEPTH
- struct GPUTexture *depth;
- /* engine specific */
- struct GPUTexture *depth_dup;
-#endif
-} BASIC_TextureList;
-
typedef struct BASIC_PassList {
#ifdef USE_DEPTH
struct DRWPass *depth_pass;
@@ -84,8 +60,8 @@ typedef struct BASIC_PassList {
typedef struct BASIC_Data {
void *engine_type;
- BASIC_FramebufferList *fbl;
- BASIC_TextureList *txl;
+ DRWViewportEmptyList *fbl;
+ DRWViewportEmptyList *txl;
BASIC_PassList *psl;
BASIC_StorageList *stl;
} BASIC_Data;
@@ -111,12 +87,8 @@ typedef struct BASIC_PrivateData {
/* Functions */
-static void basic_engine_init(void *vedata)
+static void basic_engine_init(void *UNUSED(vedata))
{
- BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl;
- BASIC_TextureList *txl = ((BASIC_Data *)vedata)->txl;
- BASIC_FramebufferList *fbl = ((BASIC_Data *)vedata)->fbl;
-
#ifdef USE_DEPTH
/* Depth prepass */
if (!e_data.depth_sh) {
@@ -128,20 +100,6 @@ static void basic_engine_init(void *vedata)
if (!e_data.color_sh) {
e_data.color_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
}
-
- if (!stl->storage) {
- stl->storage = MEM_callocN(sizeof(BASIC_Storage), "BASIC_Storage");
- }
-
-#ifdef USE_DEPTH
- if (DRW_state_is_fbo()) {
- const float *viewport_size = DRW_viewport_size_get();
- DRWFboTexture tex = {&txl->depth_dup, DRW_TEX_DEPTH_24_STENCIL_8, 0};
- DRW_framebuffer_init(&fbl->dupli_depth, &draw_engine_basic_type,
- (int)viewport_size[0], (int)viewport_size[1],
- &tex, 1);
- }
-#endif
}
static void basic_cache_init(void *vedata)
@@ -204,8 +162,6 @@ static void basic_draw_scene(void *vedata)
{
BASIC_PassList *psl = ((BASIC_Data *)vedata)->psl;
- BASIC_FramebufferList *fbl = ((BASIC_Data *)vedata)->fbl;
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
const bool is_select = DRW_state_is_select();
bool use_color = true;
@@ -228,14 +184,6 @@ static void basic_draw_scene(void *vedata)
if (use_depth_cull) {
DRW_draw_pass(psl->depth_pass_cull);
}
-
- /* Pass 2 : Duplicate depth */
- if (use_depth || use_depth_cull) {
- /* Unless we go for deferred shading we need this to avoid manual depth test and artifacts */
- if (DRW_state_is_fbo()) {
- DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true, false);
- }
- }
#endif
/* Pass 3 : Shading */